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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: 2 questions regarding sound
KillaBry
General Member
Since: May 1, 2008
Posts: 16
Last: Jul 14, 2010
[view latest posts]
Level 1
Category: CoD4 Scripting
Posted: Wednesday, Jul. 14, 2010 04:35 pm
as stated above,,

1st question
ok so i can get some stock sounds into game but they loop too soon.
i want them to loop but with eg: 40secound break how do i accomplish?

2nd question:
how the hell do i get a custom sound into a custom map.?
i carnt find any water fall sounds so i have now gotten one but how do i emply it into the map?

for stock this is what ive been using.
this is mainly on a copy paste basis..

raw/sound/soundallias
mp_mymap.csv file:

# Fires,,,,,,,,,,,,,,,,,,,
fire_wood_large,,fire/fire_woodtrash_large1v2res.wav,0.4,0.4,explosion,0.95,1.05,7,1200,auto,,,rlooping,0.85,dummy,,,,,,,,,,,,,
#Ambient Elements,,,,,,,,,,,,,,,,,,,,,,
elm_anml_owl,3,amb_elements/elm_anml_owl_dist03.wav,0.05,0.10,element,0.5,1.1,500,,element,streamed,,,0.80,,,,,,,,

THESE WORK fine ingame.

I also have my _fx file oneshot assigining a sound src
so that the sound works on the image, again all good with that,,



refering to my first question, how do i stop it looping so quick?...

then to my secound question how do i add a custom sound fx into the map? IE a decent waterfall sound. which i have gotten now. just need to get it in..


Many Thanks in advance.....
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