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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Spawning turrets using scripts.
[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
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Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 07:49 am
Ok so im working on auto turrets and im trying to spawn a mg42 turret into prototype.

Th problem is the map doesnt have a mg42 in the map already and i have no idea if theres away around this. Im hoping some one can give me some info on how to get past this. I really dont want to have to make the script give the effect of shooting but really only do like 20000 damage to the zombie.

Titan
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 09:08 am
lol I had a bit of trouble translating what worked in previous COD titles to WaW because they changed things.

Anyway, this code works in multiplayer and will spawn a usable 30cal mounted turret anyway on the map you want:

Code:
{
	turret = spawnTurret( "misc_turret", (-2795, 1526, 20), "30cal_bipod_crouch_mp" );
	turret.angles = (0,90,0);
	turret setmodel( "mounted_mp_30cal_bipod_lmg" );
	turret setleftarc( 45 );
	turret setrightarc( 45 );
 	turret settoparc( 15 );
	turret setbottomarc( 15 );
	turret.weaponinfo = "30cal_bipod_crouch_mp";
	turret.targetname = "test01";
}


Now, that worked on a map which already had a 30cal, but I know from my demon mod for COD4, that its possible to do it on any map as long as you:

1. Add the weapon file to your zone/mod CSV file
2. Add the models - in this case the mounted_mp_30cal_bipod_lmg
3. Include the weapon file in your level/mod IWD file.

The SP/CoOp equivalent of 30cal_bipod_crouch_mp is obviously 30cal_bipod_crouch and the equivalent of mounted_mp_30cal_bipod_lmg is mounted_usa_30cal_bipod_lmg.

Other weapons are possible as long as there is a mounted_ model to go with it. So, there is one for Germans and Japanese as well.

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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
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Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 09:12 am
Man demon i hope your right ill try this real quick because this is killing me and i think treyarch did this a dumb halfway way lol. They could jsut make it so we can spawn turrets we want in script and dont need a static turret in the map already.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 09:32 am
Well, it works in MP - you can spawn a turret on any map.

I took a stock WaW map which didnt have a turret, included all the right files, and viola! It spawned no problem.

Here is a 30cal on mp_courtyard spawned on some random barrel:



I cant see any reason for this not to work in zombie mode, as almost everything that works in MP works in CoOp and zombies. You just have to remove the "_mp" from any weapons.
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
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Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 09:34 am
Ok sweet demon now if you dont mind me asking i have a hud element to display in text how much health a player has... problem is not that it doesnt display the health it wont display the health if the player is hit. Not sure what i did wrong and i can post the script if you decide to help me :]
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 09:38 am
Still no luck with it demon i included all the files i needed to like you said but......


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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 10:37 am
Yep, looks like you're out of luck with that particular spawn function. However, if you are making an auto turret, why do you want a working turret that a player uses anyway? With my sentry gun mod for COD4, its just a model which is manipulated via script.
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 10:44 am
Thats the thing with zombies as the health and more zombies come along it stops working and i dont like the fact all it does play effects then does damage... But if thats the only way then so be it. I hate how treyarch did the turrets thing hope it isnt like this in the new cod coming out.....
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 11:33 am
Got it to work!

Hang on a bit though, while I refine the process, and then I'll post how I did it.
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Saturday, Jul. 10, 2010 11:34 am
Demon if it works im gonna fall inlove with you not really but dude your awesome :o
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