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Forum: All Forums : General Gaming Topics
Category: General Modeling
General chat about modeling and animation.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: 3Ds max won't show tags...
ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 04:32 pm
I've imported tiger tank model (xmodel/vehicle_tank_tiger_camo) into my 3Ds max as .obj file, but 3ds max won't show it's tags, it's names, but when I open template file, which you get with UO tools, the sherman model, it shows all the tags.

What can I do?

Ivan

p.s.i'm all new in 3ds max, at the moment i just want to add machine gun model on tiger and at tag on it so you can fire mg in game...

edited on Jul. 3, 2010 12:33 pm by ivan_cro
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 04:46 pm
Pretty sure whatever decompiler your using, does not decompile the joints with the model, just the mesh init lad.
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 04:50 pm
And what's wrong with Xmodel exporter? It's only program avaible for this purpose!

Ivan
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 05:33 pm
There's nothing wrong with it, it's just not a supported feature. You can probably merge the tags from the template with the decompiled model, I remember doing that a few times in UO.
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 05:35 pm
You missunderstood my point.. but nevermind... can you explain your last sentence, I dont get it

Ivan
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 06:18 pm
Guess noone knows...thx anyway...

Ivan
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 06:23 pm
You can copy the tags from the template model into the same file as the mesh you decompiled, and bind the tags up to specific parts of the mesh so it works ingame.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 06:36 pm
Yeah, I'm not 100% sure, and I cant check cause I'm on the wrong PC. But if you open an XMODEL file with notepad, it might tell you the coordinates of the joints, so you could basicly just re-make them yourself in 3DSMAX. The weights and what should be binded to what should be pretty straight forward.
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 07:49 pm
Ok, but as I've noticed, there are no much modelers on this site..can you recommend some others?

cheers

Ivan
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: General Modeling
Posted: Saturday, Jul. 3, 2010 08:03 pm
What? You want us to recommend modelers for you? I can model.. I can import models and rig characters... I have a lot of experiance with the cod4 model plugin etc, I told you why your joints arent importing into 3DSMax...... as has dobby
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