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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Jedi Knight 2
Foxhound
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Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
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Category: General Gaming
Posted: Monday, Oct. 28, 2002 06:30 am
Just did a look see on the SDK provided for the Jedi Knight 2 game.

Raven descided to place a few more func then they did in the SDK for SoF2. For example Func_rotating, Func_Breakable and a few others. If they didn't enable these func, 'quote' due to networking and performance reasons 'end quote'
then why would they enable it for the JK2 game or is it a different game engine??

Now I'm confused. ;)


Cheers

I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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foyleman
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Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
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Category: General Gaming
Posted: Monday, Oct. 28, 2002 11:41 am
yes... many of us are confused by this.
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N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
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Category: General Gaming
Posted: Sunday, Nov. 3, 2002 04:07 pm
Optimize my butt -- they did it to be able to get the multiplayer component out the door on time, or, just didn't care. Seeing as how much the single player porting was crappy, for THEM perhaps it's a good thing they did.
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MODSonline.com Forums : General Gaming Topics : General Gaming

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