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Topic: skript newbie needs help with tutorial: unknown funktion |
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
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Category: CoD4 Scripting Posted: Sunday, Jun. 6, 2010 06:20 am |
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hi guys!
these are my first attempts to script so im a noob.
therefore i tryed this tut: Quote:
i dont really understand the script and it doesnt work..
when i compile the reflections it says something about that this funktion is unknown:
mapsmp_fx::loopfx("fire", (-864, -305, 58), 3);
do i have to replace mapsmp with something like my map name?
my gsc looks like that:
Quote:
main()
{
level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a.efx");
mp_testhotel_fx::loopfx("fire", (120, 472, 56), 3);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M.efx");
mapsmp_fx::loopfx("smoke", (116, 468, 52), 3);
mapsmp_load::main();
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");
}
what have done wrong? |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Category: CoD4 Scripting Posted: Sunday, Jun. 6, 2010 07:34 am |
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When the tutorial was submitted the "/" seemed to have been corrupted, fixed:
Code:
main()
{
level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a.efx");
mp_testhotel_fx::loopfx("fire", (120, 472, 56), 3);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M.efx");
maps/mp/_fx::loopfx("smoke", (116, 468, 52), 3);
maps/mp/_load::main();
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");
}
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| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
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Category: CoD4 Scripting Posted: Sunday, Jun. 6, 2010 08:00 am |
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hi thanks 4 helping!
still doesnt work though :(
if have my gsc like this:
Code: mp_testhotel_fx::loopfx("fire", (184, 488, 60), 3);
it says something like unknown funktion mp_testhotel_fx...
if i have it like this:
Code: maps/mp/_fx::loopfx("fire", (184, 488, 60), 3);
it says syntax error
whats still wrong?
PS: where would i find something like that:
http://wiki.infinityward.com/index.php/Script_Commands
edited on Jun. 6, 2010 04:13 am by [ST]simon[RAP] |
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| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
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Category: CoD4 Scripting Posted: Sunday, Jun. 6, 2010 08:48 am |
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i tryed some stuff...(which is probally complete bullshit^^)
1st i looked for some skript commands
i didnt found loopfx
only playloopedfx so did this:
Code: mp_testhotel_fx::playloopedfx("fire", (184, 488, 60), 3);
then it says cant find the script mp_testhotel_fx
so i did this cause mp_testhotel_fx is actually in maps/mp
Code: maps/mp/mp_testhotel_fx::playloopedfx("fire", (184, 488, 60), 3); now it says incorrect syntax :(
my mp_testhotel_fx.gsc contains only this:
Code: main() { level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a.efx"); }
greetz |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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| Xylozi |
General Member Since: Jul 12, 2008 Posts: 218 Last: Mar 1, 2012 [view latest posts] |
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Category: CoD4 Scripting Posted: Sunday, Jun. 6, 2010 05:37 pm |
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Try this:
Code: main()
{
level._effect["fire"] = LoadFX( "fx/fire/fire_barrel_fragm_a" );
level._effect["smoke"] = LoadFX( "fx/smoke/thin_black_smoke_M" );
playLoopedFX( level._effect["fire"], 3, ( 120, 472, 56 ) );
playLoopedFX( level._effect["smoke"], 3, (116, 468, 52) );
maps\mp\_load::main();
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setDvar( "r_specularcolorscale", "1" );
setDvar( "r_glowbloomintensity0", ".1" );
setDvar( "r_glowbloomintensity1", ".1" );
setDvar( "r_glowskybleedintensity0", ".1" );
setDvar( "compassmaxrange", "1500" );
} |
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| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
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| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
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Category: CoD4 Scripting Posted: Thursday, Jun. 10, 2010 05:51 am |
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hi i tryed some new stuff i found in www
mp_testhotel.gsc
Code:
main()
{
maps\mp\_load::main();
maps\mp\mp_testhotel_fx::main();
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
}
createfx/mp_testhotel_fx
Code: //_createfx generated. Do not touch!!
main()
{
ent = maps\mp\_utility::createOneshotEffect( "fire" );
ent.v[ "origin" ] = ( 1, 1, 60 );
ent.v[ "delay" ] = -15;
ent = maps\mp\_utility::createOneshotEffect( "smoke" );
ent.v[ "origin" ] = ( 1, 1, 59 );
ent.v[ "delay" ] = -15;
}
Code:
main()
{
level._effect["fire"] = loadfx ("fire/fire_barrel_fragm_a");
level._effect["smoke"] = loadfx ("smoke/car_damage_blacksmoke");
/#
if (getdvar("clientSideEffects")!="1")
maps\createfx\mp_testhotel_fx::main();
#/
}
folling errors:
ingameconsole:
ERROR: unexpected text 'ent.v["delay"] =-15
ingame(modwarfare):
no effects
greetz
edited on Jun. 10, 2010 02:37 am by [ST]simon[RAP]
edited on Jun. 10, 2010 02:40 am by [ST]simon[RAP] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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