so like i said.....when i compile and start the server.....i type in
my map name (and made sure pure was set to no :p) and when the little gray bar reaches the right side of the screen as in the loading is finished.....an error report comes up thats says cod/uo has encountered and error and now must close.....when the error report comes up it goes back to my desktop, which is really really bright when the game closes
C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\house"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
1 threads
qdir: C:\Program Files\Call of Duty\
gamedir: C:/Program Files/Call of Duty/uo/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\__zz-mp_stcomedumont.pk3 (58 files)
C:/Program Files/Call of Duty/\uo\zz_mp_uo_hollenberg.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\zzz_mp_drumfergus2.pk3 (17 files)
C:/Program Files/Call of Duty/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\user_mp_uo_dniprov.pk3 (17 files)
C:/Program Files/Call of Duty/\uo\user_mp_Les_Ouillers.pk3 (50 files)
C:/Program Files/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
C:/Program Files/Call of Duty/\uo\rakekniven_cem_mtl.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\raiders.pk3 (87 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\mp_uo_FortresTown.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_uo_cobra.pk3 (35 files)
C:/Program Files/Call of Duty/\uo\mp_rainbowroad.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\minas_tirith_mtl.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\minas_tirith2_mtl.pk3 (70 files)
C:/Program Files/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
C:/Program Files/Call of Duty/\uo\isengard_helms2_mtl.pk3 (42 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
52389 files in pk3 files
971 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\house.map
Entity 0, Brush 144: mixed face contents
WARNING: Couldn't find image for shader textures/sky/mp_carentan
152 total world brushes
2 detail brushes
13 patches
138 boxbevels
81 edgebevels
9 entities
588 planes
0 areaportals
size: -720, -760, -112 to 656, 816, 1160
############### model 0 ###############
----- PatchMapDrawSurfs -----
13 patches
13 patch LOD groups
--- FaceBSP ---
924 faces
804 leafs
----- MakeTreePortals -----
69 tiny portals
----- FilterStructuralBrushesIntoTree -----
152 structural brushes
537 cluster references
--- FloodEntities ---
292 flooded leafs
--- FillOutside ---
454 solid leafs
58 leafs filled
292 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
505 faces
571 leafs
----- MakeTreePortals -----
80 tiny portals
----- FilterStructuralBrushesIntoTree -----
152 structural brushes
486 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
277 visclusters
674 visportals
1088 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\house.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
0 detail brushes
0 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
611 axial edge lines
192 non-axial edge lines
0 degenerate edges
803 edge lines of 131072
458 verts added for tjunctions
2478 total verts
399 naturally ordered
59 rotated orders
35 can't order
--- AllocateLightmaps ---
14 unique shaders
13 actual shaders
41540 exact lightmap texels
262144 block lightmap texels
15.85% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 22 points for thin polygons (0.9% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
2 degenerate tris removed
simplifying triangles...
71 tris simplified away (4.0%)
emitting triangles...
146 vertices couldn't be merged because the textures point different ways
----- FilterCollisionSurfsIntoTree -----
--- EndModel ---
Writing C:\Program Files\Call of Duty\uo\maps\mp\house.bsp
2 seconds elapsed
C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\house"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\__zz-mp_stcomedumont.pk3 (58 files)
C:/Program Files/Call of Duty/\uo\zz_mp_uo_hollenberg.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\zzz_mp_drumfergus2.pk3 (17 files)
C:/Program Files/Call of Duty/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\user_mp_uo_dniprov.pk3 (17 files)
C:/Program Files/Call of Duty/\uo\user_mp_Les_Ouillers.pk3 (50 files)
C:/Program Files/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
C:/Program Files/Call of Duty/\uo\rakekniven_cem_mtl.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\raiders.pk3 (87 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\mp_uo_FortresTown.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_uo_cobra.pk3 (35 files)
C:/Program Files/Call of Duty/\uo\mp_rainbowroad.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\minas_tirith_mtl.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\minas_tirith2_mtl.pk3 (70 files)
C:/Program Files/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
C:/Program Files/Call of Duty/\uo\isengard_helms2_mtl.pk3 (42 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
52389 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\house.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\house.prt
277 portalclusters
674 numportals
1088 numfaces
1348 active portals
0 hint portals
visdatasize:11088
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Average clusters visible: 149
writing C:\Program Files\Call of Duty\uo\maps\mp\house.bsp
1.00 seconds elapsed
C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\house.bsp" "C:\Program Files\game\uo\maps\mp\house.bsp"
1 file(s) copied.
C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\house.prt" "C:\Program Files\game\uo\maps\mp\house.prt"
1 file(s) copied.
C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\house"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game//uo
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)
File Handles:
----------------------
21400 files in pk3 files
couldn't load shader 'textures/normandy/trim/wood@tudor_support'
couldn't load shader 'textures/sky/mp_carentan'
couldn't load shader 'textures/normandy/ground/dirt_earthbase'
couldn't load shader 'textures/russia/floor/concrete@sewcrete_flat'
couldn't load shader 'textures/ardennes/ceilings/wood@plainplanks'
couldn't load shader 'textures/germany/roof/rock@slate_shinglesblue'
couldn't load shader 'textures/ardennes/walls/concrete@chat'
couldn't load shader 'textures/ardennes/walls/concrete@w_a2_c'
couldn't load shader 'textures/ardennes/walls/concrete@w_a2_b'
couldn't load shader 'textures/normandy/floors/wood@barnboard1rd'
couldn't load shader 'textures/ardennes/ceilings/concrete@stucco'
couldn't load shader 'textures/common/case512x1024'
couldn't load shader 'textures/denmark/floors/wood@hotelfloor2'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1'
couldn't load shader 'textures/normandy/ground/dirt_earthbase'
couldn't load shader 'textures/ardennes/doors/wood@door_chat'
sunlight = 1.5
ambient = 0.3
----------------------------------------
Building flare's bsp from all polygons...
Finished in 0 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 0 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 0 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 5480 polys and 21638 verts total
C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\house.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\house.bsp"
1 file(s) copied.
C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\house.prt" "C:\Program Files\Call of Duty\uo\maps\mp\house.prt"
1 file(s) copied.
C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
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