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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: 2 Minor Problems
R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoDUO Mapping
Posted: Saturday, May. 14, 2005 07:19 pm
Firstly im trying to put a little canal/walled river into my map but i want it to have some shape to it rather than just being at 90 degree's i asked how to do that and got it sorted. But how do i trim terrain to fit a wall that isnt at 90 dergees? Coz i gonna need terrain at river level and at ground level on other side of wall.

Second having a little problem with water textures i get it working in Rad and looks like water, i did exactly what i was told only select face of brush etc. But when i test it in game it looks abit like water but it's all white and when u look at it crosshair goes all funny and u cant see your gun either.

Any Ideas?

Thanks
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|MO|Nano
General Member
Since: Sep 9, 2004
Posts: 217
Last: Sep 30, 2006
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, May. 15, 2005 05:48 pm
Question for question2 : do you have a skybox?
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headfish
General Member
Since: Nov 12, 2004
Posts: 23
Last: Jun 9, 2005
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Level 1
Category: CoDUO Mapping
Posted: Tuesday, May. 17, 2005 06:37 pm
sound like the same thing i need help on..

i plan to make a nice walk-in river with some deep parts and not sure how u make the water level ? if i join the vertices or i am just not thinks about this the right way ?
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoDUO Mapping
Posted: Tuesday, May. 17, 2005 07:05 pm
Nope, i aint done skybox yet, was gonna leave it till near end incase i needed map to be bigger or anything.
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e3joker
General Member
Since: Mar 20, 2005
Posts: 42
Last: Aug 20, 2005
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Tuesday, May. 17, 2005 09:56 pm
rav you tard [wave]
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