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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Eroor on BuildFastFile
bmn
General Member
Since: Jan 23, 2009
Posts: 6
Last: May 19, 2010
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Saturday, May. 15, 2010 04:01 pm
attachment: image(170.6Kb)
Please help .
I get map tools to start and made a 1. map.
Everything wents fine .
Compile bsp.
compile reflections.
but when i hit the BUILD FAST FILE button.
this error appired..
I have tried too at win xp 32 sp1.
,but my main cpu (where it does'nt works,too)has win 7
direkt x 11 , up to datet nividia driver and frameworks 4.
Modtools are at v 1.1 and i installed the foreign language patch ,too.
************** Ausnahmetext **************
System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
bei System.Diagnostics.Process.Start()
bei CoD4Tools.dlg_bspTools.btnBuildFastFile_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
CoD4CompileTools
Assembly-Version: 1.0.2938.31079.
Win32-Version: 1.0.2938.31079.
CodeBase: file:///D:/CoD4/bin/CoD4CompileTools/CoD4CompileTools.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 8.0.0.0.
Win32-Version: 8.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:





Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

compile.log

.
###########################################
COMPILE BSP
###########################################
.
.
1 Datei(en) kopiert.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infi
---- cod2map ----
----- FS_Startup -----
Current search path:
D:\CoD4\bin\CoD4CompileTools/main
D:\CoD4\main\iw_13.iwd (265 files)
D:\CoD4\main\iw_12.iwd (33 files)
D:\CoD4\main\iw_11.iwd (448 files)
D:\CoD4\main\iw_10.iwd (230 files)
D:\CoD4\main\iw_09.iwd (447 files)
D:\CoD4\main\iw_08.iwd (66 files)
D:\CoD4\main\iw_07.iwd (34 files)
D:\CoD4\main\iw_06.iwd (416 files)
D:\CoD4\main\iw_05.iwd (716 files)
D:\CoD4\main\iw_04.iwd (765 files)
D:\CoD4\main\iw_03.iwd (670 files)
D:\CoD4\main\iw_02.iwd (1296 files)
D:\CoD4\main\iw_01.iwd (1456 files)
D:\CoD4\main\iw_00.iwd (1054 files)
D:/CoD4//main
D:/CoD4//main_shared
D:\CoD4\bin\CoD4CompileTools/raw
D:\CoD4\bin\CoD4CompileTools/raw_shared
D:\CoD4\bin\CoD4CompileTools/devraw
D:\CoD4\bin\CoD4CompileTools/devraw_shared
D:/CoD4//players
D:/CoD4//raw
D:/CoD4//raw_shared
D:/CoD4//devraw
D:/CoD4//devraw_shared

File Handles:
----------------------
7896 files in iwd files
Loading map file D:\CoD4\map_source\test2.map
writing D:\CoD4\raw\maps\test2.d3dprt

finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices..
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the tex
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 0 brush sides
elapsed time 0 seconds
Finished processing world entity

Writing D:\CoD4\raw\maps\test2.d3dbsp
2 seconds elapsed
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
D:\CoD4\bin\CoD4CompileTools/main
D:\CoD4\main\iw_13.iwd (265 files)
D:\CoD4\main\iw_12.iwd (33 files)
D:\CoD4\main\iw_11.iwd (448 files)
D:\CoD4\main\iw_10.iwd (230 files)
D:\CoD4\main\iw_09.iwd (447 files)
D:\CoD4\main\iw_08.iwd (66 files)
D:\CoD4\main\iw_07.iwd (34 files)
D:\CoD4\main\iw_06.iwd (416 files)
D:\CoD4\main\iw_05.iwd (716 files)
D:\CoD4\main\iw_04.iwd (765 files)
D:\CoD4\main\iw_03.iwd (670 files)
D:\CoD4\main\iw_02.iwd (1296 files)
D:\CoD4\main\iw_01.iwd (1456 files)
D:\CoD4\main\iw_00.iwd (1054 files)
D:/CoD4//main
D:/CoD4//main_shared
D:\CoD4\bin\CoD4CompileTools/raw
D:\CoD4\bin\CoD4CompileTools/raw_shared
D:\CoD4\bin\CoD4CompileTools/devraw
D:\CoD4\bin\CoD4CompileTools/devraw_shared
D:/CoD4//raw
D:/CoD4//raw_shared
D:/CoD4//devraw
D:/CoD4//devraw_shared

File Handles:
----------------------
7896 files in iwd files

Couldn't load default.cfg. Make sure Call of
r.
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.

2.can,t post it.there is only cmd
3. Here cames the Eroor from above.
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