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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Ack, my level stopped compile.
Xinos
General Member
Since: Dec 13, 2004
Posts: 40
Last: Jun 22, 2007
[view latest posts]
Level 2
Category: HL2 Mapping
Posted: Wednesday, May. 11, 2005 02:44 pm
I started making updates to my level, but no changes are being made. I tried deleting the .bsp file, but it get's "error while trying to open scoutstugan.bsp"

** Executing...
** Command: "x:\spel\steam\steamapps\darkxinos\sourcesdk\bin\vbsp.exe"
** Parameters: -game "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp" "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\materials
Loading x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.vmf
Brush 307633: bounds out of range
Brush 307637: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "x:\spel\steam\steamapps\darkxinos\sourcesdk\bin\vvis.exe"
** Parameters: -game "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp" "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.bsp
Error opening x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.bsp

** Executing...
** Command: "x:\spel\steam\steamapps\darkxinos\sourcesdk\bin\vrad.exe"
** Parameters: -game "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp" "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.bsp
Error opening x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.bsp

** Executing...
** Command: Copy File
** Parameters: "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.bsp" "x:\spel\steam\steamapps\darkxinos\half-life 2 deathmatch\hl2mp\maps\scoutstugan.bsp"

--------------------------------------------------------

But when I place the .bsp back in it's folder it runs the compile...

edited on May. 11, 2005 09:45 am by Xinos
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: HL2 Mapping
Posted: Wednesday, May. 11, 2005 06:28 pm
Looking at this I see these 2 errors Brush 307633: bounds out of range Brush 307637: bounds out of range I thought I knew what is was but I checked on google I was correct makes a change.

http://www.gamedesign.net/node/19
Quote:
• Bounds out of range
This error may be caused by one of two conditions. The obvious one is a brush that has one or more vertices outside the +/- 4096 limits. The not-so-obvious one is a brush that is missing a plane (which might happen if you manually edit your .map file, and also is a possible result of brush subtraction operations). An oft-misunderstood fact is how brushes are constructed for the Q2 engine... the x,y,z triplets in your .map file are NOT necessarily brush vertices - they are simply points that define the plane. Brushes are constructed by starting with an infinite solid and then removing everything on one side of the planes that define the brush. This, coincidentally, is why you cannot have a concave brush (think about it). In the case of a cube with the top face missing, the brush will be infinitely tall (infinity in Q2 being 8192, of course)... which leads to the bounds out of range error.


What most people forget is valve kept in some of the Q2 engine code so HL1 map’s could be ported over to HL2 so you will get some old error’s like that.

HashVec: point outside valid range

http://www.gamedesign.net/book/print/263

Quote:
HashVec: point outside valid range
There's a vertex outside the valid range. The maximum extents of a Quake 2 level is (in all dimensions) -4096 to +4096.


To fix these you can go to map check for problems (alt+p) and use the fix button but if you do use the go to error and watch what it does as it can screw up your brush or use the view go to brush number (ctr+shift+g) and remake the brush your self.
Also look to see what other problems you got if any in the check for problems window that might help not sure what more it could be.
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Xinos
General Member
Since: Dec 13, 2004
Posts: 40
Last: Jun 22, 2007
[view latest posts]
Level 2
Category: HL2 Mapping
Posted: Wednesday, May. 11, 2005 08:22 pm
Wow, thanks allot!

I found the faulty brushes (which where two wierd split parts from my ground brush, strange). So it renders now and all is fine =)

The "alt + p" found some other stuff that got fixed.

[jumping]
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