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Forum: All Forums : Natural Selection 2
Category: NS2 Scripting
Scripting and coding with Natural Selection 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: Decoda Lua IDE + Debugger
SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: NS2 Scripting
Posted: Saturday, May. 8, 2010 10:28 pm


Decoda is a professional development environment for debugging Lua script in your applications. It's familiar and fast and you'll wonder how you ever worked without it.

Features

  1. Full graphical IDE. Syntax highlighting, symbol browsing/filtering, auto-completion, configurable hotkeys and colors, custom tools and more. If you know MSVC, you'll be comfortable immediately.
  2. Plays well with others. Integrates with your source control (SCC) and is simple enough for the un-nerdly. It also supports LuaPlus wide-character strings, and even attaches to MSVC for debugging your native code.
  3. Plug and play. Debug Lua files inside your application without making any code changes. It works with Lua 5.0 and later and supports modified versions as well. The latest and greatest games work with Decoda and your creation will too.
  4. Source code licensing and free support. See the FAQ for details.


More Info + Download: http://www.unknownworlds.com/decoda


For integration with NS2, change the project settings* to:


*myMod should be changed to the name of your mod.
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