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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: CTF and SND?
Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, May. 8, 2010 04:40 pm
Okay, I just finished the mapping for Aftermath 2 after 3 months, but now I have two last questions.

1) How do I setup CTF in my map?

2) I'm having SND trouble. I have Bomb A and B placed as well as the bomb case, I have the attacker and defender spawns placed, but everything I try to run the map in snd mode it takes me to free for all backlot. What's wrong?
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18Rabbit
General Member
Since: Apr 12, 2009
Posts: 196
Last: Jul 11, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 8, 2010 05:46 pm
Here are 2 tuts for CTF:

http://modsonline.com/Tutorials-read-455.html
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Gametypes


For SnD do you also have these in your map:

G:\Activision\Call of Duty 4 - Modern Warfare\map_source\prefabs\MP\sd_bombtrigger?
SnD spawn sites?
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, May. 8, 2010 07:46 pm
I set the bombtrigger prefab on top of the bombcase, though that looked like it had a trigger already. And yes the two zones are placed.
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18Rabbit
General Member
Since: Apr 12, 2009
Posts: 196
Last: Jul 11, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Sunday, May. 9, 2010 12:14 am
The bombtrigger is usually placed in the upper lefthand corner of the map, for consistency. Having on top of the bombcase may cause problems.
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
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Level 8
Category: CoD4 MP Mapping
Posted: Sunday, May. 9, 2010 01:23 am
Double check you have the following.


9-16 mp/sd/spawn/attacker entities
9-16 mp/sd/spawn/defender entities
...map_source/prefabs/MP/sd_bomb.map
...map_source/prefabs/MP/sd_bombtrigger.map
...map_source/prefabs/MP/sd_bombzone_nuke_a.map
...map_source/prefabs/MP/sd_bombzone_nuke_b.map



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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, May. 9, 2010 02:14 am
9 attacker spawns?! what for!
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
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Level 8
Category: CoD4 MP Mapping
Posted: Sunday, May. 9, 2010 02:23 am
Because you can't have only one. That means all the players on the attackers side try and spawn at the same point instantly. That won't work, you need a minimal of 9, or so it seems.
I don't know what is causing the gametype not to function, but if you have the requirements above, it should work.

Just like if you have more than 7 HQ sites, the gametype won't work, you need 7 or less.
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, May. 9, 2010 02:27 am
Okay, I'll add more spawns later, and SND works btw.[cool]

Ty...
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