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Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [WIP] Blizzard
Mystic
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Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Category: L4D2 Mapping
Posted: Wednesday, Apr. 28, 2010 07:44 pm
Hi guys, small preview of something im working on. Need some nice ideas for some open areas though, i have many surprises through the level but need more event to fill in the gaps.

Basic map description is you start having taken shelter in small warehouse overlooking farmland, you need to make your way through the building and down through the sewers to the fields below. You objective is to make it too a nearby trainstation in order to make your escape, sounds easy right? Well on the way are a few 'obstacles' and due the harsh frozen atmosphere supplies are limited, weapons and health are far between.

Note all screenshot are from quick build with no vis and fast lighting











For the purpose of screenshots i removed all common infected but as you can see (from my teams health) the specials seems to be quite hard

Any feedback suggestions very much welcome.
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Welshy
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Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Category: L4D2 Mapping
Posted: Wednesday, Apr. 28, 2010 10:01 pm
Looks great Rasta, Love the snow effects.
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