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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Loading screens
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Apr. 14, 2010 11:13 pm
Okay, uhh... I've finished my map and stuff, now I've just gotta make the loading screen. I've got my .dds file 'n stuff, I just don't know how to get the game to recognise that that is the loading screen.

Also, do I have to mention my .csv file anywhere in any .gsc files?
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Apr. 14, 2010 11:15 pm
This tutorial should help.

http://modsonline.com/Tutorials-read-100.html

[thumbs_up]
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Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 15, 2010 12:13 am
Hmm... I didn't use Adobe Photoshop or Paint shot pro to create my .dds. I used Paint.net
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Apr. 15, 2010 12:19 am
Thats alright, should still work.
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Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 15, 2010 12:58 am
Hmm.. havin' some trouble getting this to work. This is how my .pk3 is structured:

levelshots >
industry.dds

maps > mp >
industry.bsp
industry.gsc
industry_fx.gsc
planes.gsc
mp >
industry.arena

soundaliases >
industry.csv

So, anything wrong with that?
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necrophaige
General Member
Since: Jul 23, 2007
Posts: 82
Last: Mar 1, 2016
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Apr. 15, 2010 07:42 am
I suggest you have a look at a decent map by changing the .pk3 to zip (there are many good examples in the 'downloads' section) and have a look at the file structure. It will save an awful lot of explanation.
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Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 15, 2010 11:26 am
Hmm... turns out my .dds file had the wrong dimentions. Mine was 1240 x 1024.
Works now, looks cool.

Anyway, anything on this?
Quote:
Also, do I have to mention my .csv file anywhere in any .gsc files?
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Apr. 15, 2010 12:27 pm
No. However you do have to have a folder named soundloadspecs>mp with a yourmapname.csv that point to the game sounds you want. And if you have a soundaliases for non game sounds you have to point to it in there. Something like this:

#DEFAULTS
dialog_mp.csv
gmi_dialog_mp.csv
generic_mp_sound.csv
gmi_mp_weap_all_allied.csv
gmi_mp_artillery.csv

#VEHICLE
gmi_mp_vehicles_ru.csv
gmi_mp_vehicles_ge.csv
gmi_mp_vehicles_us.csv

#OTHER
yourmapname.csv

This would be soundloadspecs>mp>yourmapname.csv with the last line pointing to soundaliases>yourmapname.csv

Note: Just use sounds that you really need.

edited on Apr. 15, 2010 08:35 am by GomerPyle
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