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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compile problems
gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 01:38 pm
I got a problem compiling the map
I use codbuilder and when I wanna compile my map it says :
WARNING: entity 0 brush 23: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 6: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 3: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 2: tris with 2+ major axes; bad lighting likely
**********************
******* leaked *******
**********************
12 unique shaders
12 actual shaders
finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos = (1984 384 -34)
This is sometimes caused by improper collapsing of vertices on the boundary between terrains. It may also be caused by a bad brush. Sometimes using the clipping tool can cause this; hiding all brushes in the area, selecting complete tall around the point, and pressing 'delete' may fix the problem.



I tried looking up the brushes and find anything wrong, but I couldn;t see anything so my questions are:

1. What does "WARNING: entity 0 brush 23: tris with 2+ major axes; bad lighting likely" mean? :S

2. How to solve [biggrin]
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
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Level 6
MODSCON
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:07 pm
do you have a skybox around your map cause i dont like the leaked part the other things are not that impotant but the leak is

chek if you have a hole in your skybox or even if you have a skybox and make sure nothing is sticking true the skybox
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:08 pm
That error most likely won't keep your map from being playable, but you might want to try and fix 'em. I believe, if I remember correctly, they are normally a result of inproper manipulation of meshes, specifically rotating or manipulating the vertecies.

And just in case you haven't noticed, your map leaked, you'll want to fix that.
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:21 pm
well it does keep the map from being playable cuz my compiler doesn't want 2 compile 2 a .bsp

what about the leak how can I fix that, or could it be anything and is there no way 2 fix it?
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:21 pm
btw thanks for replying [thumbs_up]
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:25 pm
this also comes with the error

finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos = (1984 384 -34)

This is sometimes caused by improper collapsing of vertices on the boundary between terrains. It may also be caused by a bad brush. Sometimes using the clipping tool can cause this; hiding all brushes in the area, selecting complete tall around the point, and pressing 'delete' may fix the problem.

I dont understand the first part, and the second part isn't very helpfull [drink] maybe u guys understand
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
[view latest posts]
Level 6
MODSCON
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:28 pm
mybe try compiling in the old way with a .bat file you can find them over here somewhere
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:29 pm
mmmaky I'll try
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:39 pm
nope doesn't work :(
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 4, 2005 02:49 pm
hey I found the leak!!
guys thnx for replying [thumbs_up]
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