Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 89 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: rocket model
ushiomi5
General Member
Since: Sep 27, 2009
Posts: 15
Last: Jun 24, 2010
[view latest posts]
Level 1
Category: CoDWW Scripting
Posted: Friday, Apr. 9, 2010 07:56 am
the title might make you think this is in the wrong forum but im thinking not because of the coding

im trying to change the rocket model thst comes out

heres what i have

WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\impactType\rocket_explode\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_PANZERSCHREK\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_ger_panzerschreck_at\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_panzerschreck_idle\emptyIdleAnim\viewmodel_panzerschreck_idle\fireAnim\viewmodel_panzerschreck_fire\lastShotAnim\viewmodel_panzerschreck_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_panzerschreck_reload\raiseAnim\viewmodel_panzerschreck_pullout\dropAnim\viewmodel_panzerschreck_putaway\firstRaiseAnim\viewmodel_panzerschreck_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_panzerschreck_pullout_fast\quickDropAnim\viewmodel_panzerschreck_putaway_fast\emptyRaiseAnim\viewmodel_panzerschreck_pullout\emptyDropAnim\viewmodel_panzerschreck_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_panzerschreck_fire\adsLastShotAnim\viewmodel_panzerschreck_fire\adsUpAnim\viewmodel_panzerschreck_ADS_up\adsDownAnim\viewmodel_panzerschreck_ADS_down\moveSpeedScale\0.75\adsMoveSpeedScale\0.6\sprintDurationScale\0.75\lowAmmoWarningThreshold\0.33\damage\1000\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.33\meleeTime\0.5\meleeChargeTime\1\reloadTime\2.85\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\0.45\raiseTime\0.55\altDropTime\0\altRaiseTime\0.15\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\0.55\emptyDropTime\0.5\emptyRaiseTime\0.55\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.6\adsZoomFov\47\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickPitchMin\-80\adsGunKickPitchMax\-70\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\400\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\1400\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_panzerschreck\killIcon\hud_icon_panzerschreck\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\flipKillIcon\1\worldModel\weapon_ger_panzerschreck_at\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\zombie_skull\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\panzerschrek\maxAmmo\4\startAmmo\1\clipName\panzerschrek\clipSize\1\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_exit\worldFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_rear_exit\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\weap_pnzr_fire_rocket\fireSound\weap_pnzr_fire\fireSoundPlayer\weap_pnzr_fire_plr_f\lastShotSound\weap_pnzr_fire\lastShotSoundPlayer\weap_pnzr_fire_plr_f\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\enemyCrosshairRange\0\crosshairColorChange\0\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\1\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\panzerschreck.accu\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\1\sprintOfsR\2\sprintOfsU\1\sprintRotP\15\sprintRotY\5\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\256\explosionInnerDamage\300\explosionOuterDamage\150\damageConeAngle\180\projectileSpeed\500\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\50\projectileModel\zombie_skull\projExplosionType\rocket\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\rpg_impact_boom\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/rocket/fx_trail_panzerfaust_geotrail\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.6\destabilizationCurvatureMax\7\destabilizeDistance\900\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\5\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
gr_panzerschreck_down gr_panzerschreck_down
gr_panzerschreck_ground gr_panzerschreck_ground
gr_panzerschreck_start gr_panzerschreck_start
gr_panzerschreck_tap gr_panzerschreck_tap
gr_panzerschreck_up gr_panzerschreck_up
gr_panzerschreck_down_plr gr_panzerschreck_down_plr
gr_panzerschreck_ground_plr gr_panzerschreck_ground_plr
gr_panzerschreck_start_plr gr_panzerschreck_start_plr
gr_panzerschreck_tap_plr gr_panzerschreck_tap_plr
gr_panzerschreck_up_plr gr_panzerschreck_up_plr


what i need help is exactly how to make a model loadable on all maps becausse the models fail to load on sp and mp maps... help?

edited on Apr. 9, 2010 03:57 am by ushiomi5]

edited on Apr. 9, 2010 03:58 am by ushiomi5
Share |
Xylozi
General Member
Since: Jul 12, 2008
Posts: 218
Last: Mar 1, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Friday, Apr. 9, 2010 08:07 am
Change this line:

Code:
\projectileModel\[i]mymodelhere[/i]


This model must be precached in either the map's .gsc or one of the mod's gsc's.

Code:
PrecacheModel( "mymodelhere" )


Then in your .csv file, add this line:

Code:
xmodel,mymodelhere


The model will also have to be present in your xmodel folder.
Share |
DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Friday, Apr. 9, 2010 08:37 am
I got the panzerschrek into MP about 6 months back:



I didnt make any alterations to the weapons file. All I did was add the weapon models to my mod CSV file:

Quote:
xmodel,viewmodel_ger_panzerschreck_at
xmodel,weapon_ger_panzerschreck_at


And added the weapon file as well:

Quote:
weapon,mp/panzershrek_mp


I have added the panzerschrek to statstable.csv so there is no need for me to precache it, but you can do it manually:

Quote:
precacheItem( "panzershrek_mp" );


There is no need to precache the model seperately - if you've compiled the weapon file into your mod.ff, the model is automatically added for you. You just precache the weapon.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW Scripting

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»