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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: One more FX issue
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Apr. 9, 2010 05:43 pm
Post your .gsc
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Apr. 9, 2010 06:42 pm
raw/maps/createfx:

Quote:
//_createfx generated. Do not touch!!
main()
{
ent = maps\mp\_utility::createOneshotEffect( "nuke_bg" );
ent.v[ "origin" ] = ( -6584.0, -9864.0, 9864.0 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "nuke_bg";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "";

ent = maps\mp\_utility::createLoopEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -6648.5, -1270.0, 0 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "sparks_runner" );
ent.v[ "origin" ] = ( -5882.5, -800.5, 0 );
ent.v[ "angles" ] = ( 0, 90, 0 );
ent.v[ "fxid" ] = "sparks_runner";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -6639.5, -770.0, 0 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -5450.5, -147.5, 30 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -4130.5, 307.0, 30 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -4124.5, 1195.0, 45 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -7076.5, 693.0, 30 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -6913.5, 1369.5, 30 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";

ent = maps\mp\_utility::createOneshotEffect( "ash_turb_aftermath" );
ent.v[ "origin" ] = ( -7544.5, -740.5, 30 );
ent.v[ "angles" ] = ( 0, 180, 0 );
ent.v[ "fxid" ] = "ash_turb_aftermath";
ent.v[ "delay" ] = 2;
ent.v[ "soundalias" ] = "aftermath_wind";
}



raw/maps/mp:

Quote:
main()
{
level._effect["nuke_bg"] = loadfx ("explosions/nuke_bg");
level._effect["ash_turb_aftermath"] = loadfx ("weather/ash_turb_aftermath");
level._effect["sparks_runner"] = loadfx ("explosions/sparks_runner");

/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_aftermath_v2_fx::main();
#/
}


csv:

Quote:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_aftermath_v2.d3dbsp
impactfx,mp_aftermath_v2
sound,common,mp_aftermath_v2,!all_mp
sound,generic,mp_aftermath_v2,!all_mp
sound,voiceovers,mp_aftermath_v2,!all_mp
sound,multiplayer,mp_aftermath_v2,!all_mp
weapon,sp/mp5_silencer
xmodel,viewhands_black_kit
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
include,mptypes_desert
rawfile,maps/mp/_elevator.gsc
rawfile,maps/mp/_explosive_barrels.gsc
fx,fire/firelp_barrel_pm
rawfile,maps/mp/mp_aftermath_v2.gsc
rawfile,maps/mp/mp_aftermath_v2_fx.gsc
rawfile,maps/createfx/mp_aftermath_v2_fx.gsc
xmodel,com_barrel_piece
xmodel,com_barrel_piece2
fx,props/barrel_ignite
fx,explosions/nuke_explosion
fx,fire/tire_fire_med
fx,fire/firelp_med_pm_nodistort
fx,explosions/nuke_bg
fx,explosions/sparks_runner
fx,weather/ash_turb_aftermath
sound,mp_aftermath_v2,,all_mp
rawfile,maps/mp/mp_aftermath_v2_soundfx.gsc
rawfile,sound/my_sounds/aftermath_wind.wav
fx,props/car_glass_med
fx,props/car_glass_large
fx,props/car_glass_brakelight
fx,props/car_glass_headlight
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,smoke/car_damage_whitesmoke
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_rf_dam
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_red_hood
xmodel,vehicle_80s_sedan1_red_hood_dam
xmodel,vehicle_80s_sedan1_red_trunk
xmodel,vehicle_80s_sedan1_red_trunk_dam
xmodel,vehicle_80s_sedan1_red_wheel_lf
xmodel,vehicle_80s_sedan1_red_door_lf
xmodel,vehicle_80s_sedan1_red_door_lb
xmodel,vehicle_80s_sedan1_red_door_rf
xmodel,vehicle_80s_sedan1_red_door_rb
xmodel,vehicle_80s_sedan1_red_bumper_f
xmodel,vehicle_80s_sedan1_red_bumper_b
xmodel,vehicle_80s_sedan1_red_mirror_l
xmodel,vehicle_80s_sedan1_red_mirror_r
xmodel,vehicle_80s_sedan1_red_light_lf
xmodel,vehicle_80s_sedan1_red_light_lf_dam
xmodel,vehicle_80s_sedan1_red_light_lb
xmodel,vehicle_80s_sedan1_red_light_lb_dam
xmodel,vehicle_80s_sedan1_red_light_rf
xmodel,vehicle_80s_sedan1_red_light_rf_dam
xmodel,vehicle_80s_sedan1_red_light_rb
xmodel,vehicle_80s_sedan1_red_light_rb_dam
xmodel,vehicle_80s_sedan1_red_destroyed
xmodel,vehicle_80s_sedan1_silv_destroyed
xmodel,vehicle_80s_sedan1_silv_hood
xmodel,vehicle_80s_sedan1_silv_trunk
xmodel,vehicle_80s_sedan1_silv_wheel_lf
xmodel,vehicle_80s_sedan1_silv_door_lb
xmodel,vehicle_80s_sedan1_silv_door_rf
xmodel,vehicle_80s_sedan1_silv_door_rb
xmodel,vehicle_80s_sedan1_silv_light_lf
xmodel,vehicle_80s_sedan1_silv_light_lf_dam
xmodel,vehicle_80s_sedan1_silv_light_rf
xmodel,vehicle_80s_sedan1_silv_light_rf_dam
xmodel,vehicle_80s_sedan1_silv_light_lb
xmodel,vehicle_80s_sedan1_silv_light_lb_dam
xmodel,vehicle_80s_sedan1_silv_light_rb
xmodel,vehicle_80s_sedan1_silv_light_rb_dam
xmodel,vehicle_80s_sedan1_silv_bumper_f
xmodel,vehicle_80s_sedan1_silv_bumper_b
xmodel,vehicle_80s_sedan1_silv_mirror_l
xmodel,vehicle_80s_sedan1_silv_mirror_r




edited on Apr. 9, 2010 02:44 pm by Mr._Mapper
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Apr. 9, 2010 06:53 pm
I take it your trying to alter the origin of "sparks_runner" seeing as thats the only one with '90' as Y axis.

When you alter the angle you need to make sure you use the right axis, if your trying to rotate it on the Y axis and it isn't changing try changing it on the X axis instead. Remember order or axis is (X, Y, Z)
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Apr. 9, 2010 09:50 pm
No, everything I'm trying to fix is ash_turb_aftermath...

I tried what you said and still no luck, it continues to go in one direction...
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Apr. 12, 2010 02:53 am
*BUMP*
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Chaos_Creator
General Member
Since: Oct 27, 2009
Posts: 25
Last: Jun 7, 2010
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Apr. 12, 2010 04:20 pm
Again your being really impatient

now then the fx should play EXACTLY as seen in the fx editor, if its at an angle then rotate it in there so it plays properly
alternatively
go into the mapping program (radiant not the .gsc) select the fx where its been placed and then press r, an arrow should appear. This arrow is forwards for the fx (same as the way the gun faces in fx editor). dragging will cause the arrow to change direction, just move the arrow until your happy with the direction it will play.

hopefully your problem should be sorted
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Apr. 19, 2010 11:05 pm
I wish.

What do you mean "where the fx is placed". I didn't place anything in radiant. All this fx stuff is from the script.
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Apr. 20, 2010 09:31 pm
Hello?
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Xylozi
General Member
Since: Jul 12, 2008
Posts: 218
Last: Mar 1, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Apr. 20, 2010 10:20 pm
Code:
ent.v[ "angles" ] = ( 0, 180, 0 );


Change the 180 to 90, and do it to each set for each FX.
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 21, 2010 08:23 pm
^ Wow...

Dude, that was the first thing I did, and it still doesn't work. Can you read the thread next time?[banghead]
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