| Author |
Topic: Uhh... I can't describe it. |
| Fawlty |
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General Member Since: Feb 4, 2010 Posts: 109 Last: May 29, 2018 [view latest posts] |
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Category: CoDUO Mapping Posted: Sunday, Mar. 21, 2010 03:25 pm |
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Testing one of my maps, it'll compile fine, and load, but in game, it looks like that...
Yes, my map DOES have a deathmatch intermission and spawn!
Compile log:
Quote:
C:\Documents and Settings\Martin\My Documents\CoDUOMaker>"C:\Program Files\Call
of Duty\UOTools\bin\Q3map.exe" -game uo "C:\Program Files\Call of Duty\uo\maps\
mp\lug2.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\zzz-Marktplatz.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51572 files in pk3 files
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\lug2.map
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: No collision map file for misc_model "xmodel/mp_bunker_rhinevalley_dmg"
file: "collmaps/bunker_rhinevalley_dmg.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/v_ge_air_stuka(d)(p)_right
wheel" file: "collmaps/v_ge_air_stuka(d)(p)_rightwheel.map"
Entity 155, Brush 4: duplicate plane
Entity 155, Brush 10: duplicate plane
Entity 155, Brush 6: duplicate plane
Entity 155, Brush 27: duplicate plane
WARNING: No collision map file for misc_model "xmodel/w_ge_lmg_mg42_nopod" file:
"collmaps/w_ge_lmg_mg42_nopod.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/mp_bunker_rhinevalley_dmg"
file: "collmaps/bunker_rhinevalley_dmg.map"
WARNING: No collision map file for misc_model "xmodel/o_ge_mil_panzershreck_box"
file: "collmaps/o_ge_mil_panzershreck_box.map"
WARNING: No collision map file for misc_model "xmodel/mp_bomb" file: "collmaps/b
omb.map"
WARNING: entity 0 brush 1099: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 1098: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 920: tris with 2+ major axes; bad lighting likely
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing C:\Program Files\Call of Duty\uo\maps\mp\lug2.prt
38 unique shaders
44 actual shaders
finding triangle windings...
merging into concave windings...
added 0 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
0 tris simplified away (0.0%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files\Call of Duty\uo\maps\mp\lug2.bsp
30 seconds elapsed
C:\Documents and Settings\Martin\My Documents\CoDUOMaker>Pause
Press any key to continue . . .
So, uhh... |
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| novemberdobby |
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General Member Since: Sep 17, 2006 Posts: 1965 Last: Oct 13, 2013 [view latest posts] |
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| Fawlty |
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General Member Since: Feb 4, 2010 Posts: 109 Last: May 29, 2018 [view latest posts] |
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| Fawlty |
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General Member Since: Feb 4, 2010 Posts: 109 Last: May 29, 2018 [view latest posts] |
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| Uzumakibro93 |
General Member Since: Sep 6, 2009 Posts: 118 Last: Jul 5, 2011 [view latest posts] |
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| Fawlty |
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General Member Since: Feb 4, 2010 Posts: 109 Last: May 29, 2018 [view latest posts] |
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| FmF-Odin |
General Member Since: Jan 13, 2010 Posts: 31 Last: Sep 16, 2010 [view latest posts] |
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| Johnno |
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General Member Since: Mar 21, 2006 Posts: 160 Last: Dec 4, 2017 [view latest posts] |
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| Fawlty |
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General Member Since: Feb 4, 2010 Posts: 109 Last: May 29, 2018 [view latest posts] |
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Category: CoDUO Mapping Posted: Monday, Mar. 22, 2010 03:55 pm |
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Well, removing all the custol maps and mods and recompiling didn't work.
I've looked at the tutorial on how to set up radiant and done that before so, uhh...
I took out the DP28s and it still didn't work. ![[sad]](images/BBCode/smilies/sad.gif) |
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| Johnno |
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General Member Since: Mar 21, 2006 Posts: 160 Last: Dec 4, 2017 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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