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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Uhh... I can't describe it.
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Mar. 21, 2010 03:25 pm
Testing one of my maps, it'll compile fine, and load, but in game, it looks like that...


Yes, my map DOES have a deathmatch intermission and spawn!


Compile log:
Quote:

C:\Documents and Settings\Martin\My Documents\CoDUOMaker>"C:\Program Files\Call
of Duty\UOTools\bin\Q3map.exe" -game uo "C:\Program Files\Call of Duty\uo\maps\
mp\lug2.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\zzz-Marktplatz.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51572 files in pk3 files
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\lug2.map
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: No collision map file for misc_model "xmodel/mp_bunker_rhinevalley_dmg"
file: "collmaps/bunker_rhinevalley_dmg.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/v_ge_air_stuka(d)(p)_right
wheel" file: "collmaps/v_ge_air_stuka(d)(p)_rightwheel.map"
Entity 155, Brush 4: duplicate plane
Entity 155, Brush 10: duplicate plane
Entity 155, Brush 6: duplicate plane
Entity 155, Brush 27: duplicate plane
WARNING: No collision map file for misc_model "xmodel/w_ge_lmg_mg42_nopod" file:
"collmaps/w_ge_lmg_mg42_nopod.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/mp_bunker_rhinevalley_dmg"
file: "collmaps/bunker_rhinevalley_dmg.map"
WARNING: No collision map file for misc_model "xmodel/o_ge_mil_panzershreck_box"
file: "collmaps/o_ge_mil_panzershreck_box.map"
WARNING: No collision map file for misc_model "xmodel/mp_bomb" file: "collmaps/b
omb.map"
WARNING: entity 0 brush 1099: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 1098: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 920: tris with 2+ major axes; bad lighting likely
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing C:\Program Files\Call of Duty\uo\maps\mp\lug2.prt
38 unique shaders
44 actual shaders
finding triangle windings...
merging into concave windings...
added 0 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
0 tris simplified away (0.0%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files\Call of Duty\uo\maps\mp\lug2.bsp
30 seconds elapsed

C:\Documents and Settings\Martin\My Documents\CoDUOMaker>Pause
Press any key to continue . . .


So, uhh...
Share |
novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Sunday, Mar. 21, 2010 04:10 pm
Do you have a skybox? Are there any entities outside it if you have one?
Share |
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Mar. 21, 2010 04:41 pm
I have a skybox, and there is nothing outside it.
Share |
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Mar. 21, 2010 06:23 pm
Two other things: how do you create red lights?
And what's the weaponinfo for the dp28? (xmodel/w_ru_lmg_dp28_turret is that the one you can use like an MG42?)
Share |
Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Mar. 22, 2010 12:27 am
I have no idea about the dp28, but to color a light red, simply select the light (or lights) you want to color, and press k. This will bing up the color menu, and from there you can select your color. Thank you, Kyle Mulliger.
Share |
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Mar. 22, 2010 07:36 am
Ok, thanks.
Anyone have any idea about the problem thing?
Or the DP28?
Share |
FmF-Odin
General Member
Since: Jan 13, 2010
Posts: 31
Last: Sep 16, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Monday, Mar. 22, 2010 08:49 am
seems you have much trouble with your xmodels.that could be the trouble.
I suggest you solve that first, even if its not the reason, you have to make everything compiling right to find the problem.

maybe take a look at toutorial: setting up the radiant. there is described how to set it up so that the xmodels will compile correctly.
Share |
Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Mar. 22, 2010 10:26 am
Try removing any custom maps or mods and recompile. I've had a lot of problems caused by not removing them before compiling. Hope it helps, worth a try[wave]
Share |
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Mar. 22, 2010 03:55 pm
Well, removing all the custol maps and mods and recompiling didn't work.

I've looked at the tutorial on how to set up radiant and done that before so, uhh...

I took out the DP28s and it still didn't work.[sad]
Share |
Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Mar. 23, 2010 04:02 pm
Have you tried renaming your map and recompiling it and then running it on a basic gsc.
Share |
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