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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: flying V1
{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 21, 2010 02:20 am
I have a prefab of a V1 can I make it do a flyby or does it have to be a xmodel?
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sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 16, 2016
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Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 21, 2010 02:36 am
Make it a script_model. I guess you wanna use a trigger or something. Just use a script_model and use the motion functions, like moveto, etc. I guess, you can use moveto, then rotateyaw to turn then moveto again. Just play around. I had to do this for my door. I don't think you can move the prefab. Haven't tried it. Just take the model out of the prefab and into your map. Unless it's brushes, then well, you can still do the same but give them the same targetname so you would have to select every brushes. Just select one and press same targetname.

Hope this helps.

edited on Mar. 20, 2010 10:36 pm by sam_fisher3000
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 21, 2010 02:57 am
I'll give it a try thanx m8
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sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 16, 2016
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Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 21, 2010 03:05 am
No problem. My pleasure :D [thumbs_up]
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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