After many hurdles overcoming problems with the game engine, I am pleased to give a preview of the all new, all dancing Demon mod for CODWaW
MKII:
Whats new? Basically, the way the weapons are handled. With the new MKII mod, I have switched the classic loadout menus from the previous static menu classes to a brand new dynamic model, where you can change almost anything - from perks, to primary or secondary grenades, or to pistols. It is now all based on the stock create-a-class game method where you can create your own classes. But with Demon mod MKII, you dont have 5 create-a-class slots, you have 7 for each team.
That's 7 create-a-class positions for each team. Times 4 different nationalities, that gives the mod 28 create-a-class slots for your delight and delectation. that's right, you heard that correctly -
28 create-a-class slots (7 x 4 = 28)!
When a player first joins the server, he will have only a "basic" loadout - with no perks, a primary weapon and pistol according to whichever team he joins. He can then edit each class ingame, and those changes will be instantly applied on respawn. And they are stored persistently just like the 5 stock create-a-class slots.
I cannot give you a video of the full process of editing a class dynamically, since I cant get bloody XFire to run on my PC for some reason ( I got Win 7 64bit Ultimate if that has anything to do with it), so I will have to resort to screenshots. Sorry about that.
Anyway,
here is the German menu first time a player joins the server:
Looks the same as previous versions of Demon mod for WaW, huh? Wait - now the player can edit the classes ingame:
Editing the MP40 class - On open of the ingame Editor, and applied a Reflex attachment to the MP40:
Appling Overkill perk:
Applying secondary attachment to the Kar98k:
Finishing off the Perks:
Changing the Stielhandgranate to a Molotov:
Changing the (stock loadout) Tabun gas to Signal Flare:
Save the selections with the ingame Class Editor, and this is how the Weapons Menu for the MP40 class now looks:
Notice that the Vehicle Perk (perk 4) doesnt show on the menu - this is due to the funky way that the menus display items, and when Treyarch added the vehicle perks to the COD4 game engine, they added a funky new code which I have so far been unable to replicate for so many create-a-class slots (Treyarch imaged 10 would be fine - they never counted on someone coming up with 28!). So I just disabled it.
When the player dies and respawns, all the changes have been applied:
Notice all the new perks and the new molotov instead of the stock tabun gas?
All the other great features of Demon mod for CODWaW are retained: dynamic perks, dynamic attachments, double attachments for scoped weapons, etc, etc. Most important, with this new approach to class loadouts, Demon mod MKII still
retains complete server administration flexibility:
1. A server admin can disable any or all perks, weapons or attachments
2. A server admin can allow weapons but limit them. Once the limit has been reached, the item is disabled and no one else can use it.
3. A server admin can, at any time, FORCE the perks he wants the players to have.
4. A server admin can, at any time, REMOVE all perks but allow everything else
Also, with this new MKII approach it doesnt disable ranking up. In previous releases, I couldnt get the ranking to work while retaining the ability to turn stuff off. I have now gotten around that, and full ranking up is now enabled.
Will be released ASAP.
*NB* For those interested, the raw source files are being passed to AX Rollin Hard soon, and he will be updating the BAS side of the AX-BAS mod ASAP.