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Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Skybox Issue
Eladd
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Since: Mar 28, 2004
Posts: 491
Last: Nov 29, 2015
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Category: L4D2 Mapping
Posted: Thursday, Mar. 18, 2010 10:16 am
The simplest of issues.

When looking for the skybox textures, none are listed with end extension HDR. Only have multiple files sky_whatever_hdrlft or hdrrt. When applied it does not display correctly.

What appears to be the single skybox texture is not available as described many posts/tutorials?

Sounds daft but has anyone else had this issue?

Have tried searching for answer but come up ziltch!
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Eladd
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Since: Mar 28, 2004
Posts: 491
Last: Nov 29, 2015
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Category: L4D2 Mapping
Posted: Sunday, May. 16, 2010 11:14 am
Thanks for all the help! .[moon] Managed to figure it out myself.

One of the many anomolies using hammer that is different from using Radiant.

1) You select the sky texture from the dev tools. Then specify what sky you want to use by configuring 'map information'

Simple now I know.
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Welshy
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Category: L4D2 Mapping
Posted: Sunday, May. 16, 2010 01:03 pm
Hehe, sorry ellad (didn't get the email that a new post had been started...foyle's investigating)

Yes you are correct sir; to create a skybox in hammer you must use the texture named "skybox"

Looks like this



Next go to map then map properties and under skybox texture name. Enter the name of the texture you wish to use, for example sky_l4d_c1_1_hdr

A list of available skybox textures can be found here
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Mystic
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Category: L4D2 Mapping
Posted: Sunday, May. 16, 2010 02:03 pm
Also the texture does not change as you may be used too if you use radiant, it will always remain the 'skybox' texture no matter what you set the sky in the map info.
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Eladd
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Category: L4D2 Mapping
Posted: Sunday, May. 16, 2010 10:48 pm
Thanks for clarifying this. Will be handy for other users who maybe looking for same information.

I just never found it clearly explained in other tutorials.
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