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Forum: All Forums : Call of Duty 4
Category: CoD4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: CoD4 solid script_model spawned
tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoD4 General
Posted: Thursday, Mar. 18, 2010 11:16 am
Yeah, which is the size of the joint tag_origin, that is what it uses for its collision.

If in maya, you scale the joint to fit the whole box, the whole box will have collision... easy.

MattY.
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Samuel033
General Member
Since: Dec 10, 2009
Posts: 484
Last: Dec 25, 2015
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Level 5
Category: CoD4 General
Posted: Thursday, Mar. 18, 2010 02:16 pm
After its recompiled it becomes a custom model, and counted as such by the game. I had hoped otherwise. Unless I am doing something wrong I suppose.
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xholyx
General Member
Since: Oct 17, 2007
Posts: 116
Last: Sep 7, 2010
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Level 4
Category: CoD4 General
Posted: Sunday, Mar. 21, 2010 03:25 am
Maybe a better solution for all you guys.

In cod 5 they use the Collision_64x64x64 for example to make something solid, these custom models can be made in COD 4 as well but just use a transparent texture if you model it and make it certain units ( 128 x 128 x 128 for example )

Instead of spawncollision() you will be spawning for example at a car's origin with a model with the "collision_128x128x128" at the same origin, then set this model content to 1 to make it solid.

this way you have collision layered among a stock model.
Ofcourse like demonseed says, stock models aren't possible, but combining the methods is an option!



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