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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: no foot steeps 1.4
WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Feb. 24, 2010 11:12 am
Hi guys my prob is no foot steps souds in game for
1.4 pach [confused]
zombies foot steps work ok but not my player [confused] working with oldtown gsc.fx .csv.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Feb. 24, 2010 11:23 am
very high fps can affect footstep sounds...

custom texture? theres a "noSteps" feature in assman...maybe thats ticked?

other than that can't think of anythin else at the mo...
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
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Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Feb. 24, 2010 12:46 pm
There should be dvar like "cg_footsteps", make sure its set to "1".
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WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Feb. 24, 2010 09:46 pm
How do i find this file" cg_footsteps"??
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Feb. 24, 2010 11:12 pm
Are you using the snow as well?

The snow texture won't make a sound as the soundalias lines for snow are commented out.

What texture are you walking on and as pointed out in this thread ensure your fps is not too high - otherwise you glide across the floor.
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WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Feb. 25, 2010 08:39 am
Hi techno ..Wood floors concert mod and grass no snow
How do i chick the fps? it only duz this in the 1.4 patch
sounds all work 1.2 and 1.3 patchis [crazy]
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Feb. 25, 2010 10:03 am
WHISKYMAN writes...
Quote:
How do i find this file" cg_footsteps"??


It's not file [lol], its console command.[thumbs_up]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Feb. 25, 2010 12:40 pm
My bet would be on the soundalias not being loaded correctly or something. Im not overly familiar with SP/COOP but these are the lines that should be in Zone File to load the "generic" sounds:

Code:

sound,common,your_level,all_sp
sound,character,your_level,all_sp
sound,weapons,your_level,all_sp
sound,vehicles,your_level,all_sp
sound,generic,your_level,all_sp
sound,voiceovers,your_level,all_sp
sound,requests,your_level,all_sp
sound,projectiles,your_level,all_sp
sound,physics,your_level,all_sp
sound,destructibles,your_level,all_sp
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WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, Feb. 26, 2010 01:36 pm
Hi zeroy thanks for the post
still no luck as of yet i think my prob lies in my CSV
but i cant see it so i postded it be lowed ..




// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,

// Level BSP
col_map_sp,maps/nazi_zombie_backlot.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_backlot.csc,,
rawfile,clientscripts/nazi_zombie_backlot_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_backlot_fx.csc,,
rawfile,clientscripts/nazi_zombie_dlc3_teleporter.csc

// Server Scripts
rawfile,maps/nazi_zombie_backlot.gsc,,
//rawfile,maps/nazi_zombie_backlot_fx.gsc,,
rawfile,maps/createfx/nazi_zombie_backlot_fx.gsc
rawfile,maps/nazi_zombie_dlc3_teleporter.gsc,,

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_backlot_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_backlot.vision

// Sound
sound,localized_nazi_zombie_backlot
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_backlot,nazi_zombie_backlot,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp
sound,weapons,,all_mp
sound,weapons,,all_sp

// Pause Screen Map
//material,menu_map_nazi_zombie_oldtown
//material,loadscreen_nazi_zombie_backlot
//material,mission_screen_nazi_zombie_backlot



//////////////////////////////////////////////////////////////////
FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm
fx,maps/zombie/fx_zombie_wire_spark
fx,env/water/fx_water_wake_flow_mist

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo
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WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Monday, Mar. 1, 2010 03:20 pm
[sad] no one [sad]
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