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Topic: Serious problem with Mod Tools |
| Pablo_Abruzzi |
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General Member Since: Jan 30, 2010 Posts: 93 Last: Aug 10, 2011 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Monday, Feb. 22, 2010 05:40 pm |
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Hi
I have a big problem with my Mod Tools. It is damaged. It don't load normal colors! And don't create Zone Files. You now I create Light, Light grid Volume, Reflection Probe and when I compile reflections everything is pink ![[cry]](images/BBCode/smilies/cry.gif)
I can create humans, but only 30, because then they not appear.
And also when I create unit (tank or helicopter) actors CAN'T go to nodes. I' m sure it is error not my mistake, so PLEASE HELP ME.
I don't have english version game, but it doesn't matter I think
I will be VERY VERY VERY grateful, because now I can't create missions, but I want so much ![[cry]](images/BBCode/smilies/cry.gif)
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| Undercr0c |
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General Member Since: May 24, 2009 Posts: 11 Last: Feb 22, 2010 [view latest posts] |
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| Pablo_Abruzzi |
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General Member Since: Jan 30, 2010 Posts: 93 Last: Aug 10, 2011 [view latest posts] |
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| BlackJack_Jonny |
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General Member Since: Nov 22, 2008 Posts: 237 Last: Dec 3, 2012 [view latest posts] |
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| Pablo_Abruzzi |
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General Member Since: Jan 30, 2010 Posts: 93 Last: Aug 10, 2011 [view latest posts] |
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| eganwotv |
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Deactivated Account Since: May 28, 2007 Posts: 961 Last: Oct 31, 2010 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Tuesday, Feb. 23, 2010 12:46 pm |
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Can you please post your .csv, .gsc, and compile log. This will help us assit you.
Also to note, the actors, if your using vehicles, need to be defined with vehicle nodes, and also need to be controlled by a centerlized script to give them the properties they need to move. Only creating 30 actors, or humans, is also not a bug. Basically the engine can handle a max of 32 AI at one time. If its overceeded the engine will start to delete, or remove, the extra AI. |
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| Pablo_Abruzzi |
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General Member Since: Jan 30, 2010 Posts: 93 Last: Aug 10, 2011 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Wednesday, Feb. 24, 2010 05:27 pm |
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vT-Ownage writes...Quote: Can you please post your .csv, .gsc, and compile log. This will help us assit you.
Also to note, the actors, if your using vehicles, need to be defined with vehicle nodes, and also need to be controlled by a centerlized script to give them the properties they need to move. Only creating 30 actors, or humans, is also not a bug. Basically the engine can handle a max of 32 AI at one time. If its overceeded the engine will start to delete, or remove, the extra AI.
1. What you mind? I have this problem in all my maps.
2. OK. So this is only 2 errors: collors and zone files - it's better.
But about this people. When I have a unit in my map, how I can do something to move actors to nodes? Please tell me.
3. About that limit, so is there any way to create more than 30 actors? Enlarge that limit, or create more spawners or something?? |
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| BlindSniper |
General Member Since: Aug 22, 2008 Posts: 45 Last: May 29, 2013 [view latest posts] |
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| eganwotv |
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Deactivated Account Since: May 28, 2007 Posts: 961 Last: Oct 31, 2010 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Wednesday, Feb. 24, 2010 08:31 pm |
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Pablo_Abruzzi writes...Quote: vT-Ownage writes...Quote: Can you please post your .csv, .gsc, and compile log. This will help us assit you.
Also to note, the actors, if your using vehicles, need to be defined with vehicle nodes, and also need to be controlled by a centerlized script to give them the properties they need to move. Only creating 30 actors, or humans, is also not a bug. Basically the engine can handle a max of 32 AI at one time. If its overceeded the engine will start to delete, or remove, the extra AI.
1. What you mind? I have this problem in all my maps.
2. OK. So this is only 2 errors: collors and zone files - it's better.
But about this people. When I have a unit in my map, how I can do something to move actors to nodes? Please tell me.
3. About that limit, so is there any way to create more than 30 actors? Enlarge that limit, or create more spawners or something??
1. This coud because of a missing file such as the .gsc or .csv thats why I asked to see them.
3. Yes and No, you are only allowed to 32 max AI, intelligent AI that is, the limit for drones, or as I like to call them "running idiots", is a lot higher, but they cannot follow a series of anims or several paths. |
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| Pablo_Abruzzi |
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General Member Since: Jan 30, 2010 Posts: 93 Last: Aug 10, 2011 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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