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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Serious problem with Mod Tools
Pablo_Abruzzi
General Member
Since: Jan 30, 2010
Posts: 93
Last: Aug 10, 2011
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Monday, Feb. 22, 2010 05:40 pm
Hi

I have a big problem with my Mod Tools. It is damaged. It don't load normal colors! And don't create Zone Files. You now I create Light, Light grid Volume, Reflection Probe and when I compile reflections everything is pink [cry][cry]

I can create humans, but only 30, because then they not appear.

And also when I create unit (tank or helicopter) actors CAN'T go to nodes. I' m sure it is error not my mistake, so PLEASE HELP ME.

I don't have english version game, but it doesn't matter I think

I will be VERY VERY VERY grateful, because now I can't create missions, but I want so much[cry][cry]
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Undercr0c
General Member
Since: May 24, 2009
Posts: 11
Last: Feb 22, 2010
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Level 1
Category: CoD4 SP Mapping
Posted: Monday, Feb. 22, 2010 06:44 pm
what OS have you got?
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Pablo_Abruzzi
General Member
Since: Jan 30, 2010
Posts: 93
Last: Aug 10, 2011
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Feb. 23, 2010 07:44 am
"OS" [confused]
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BlackJack_Jonny
General Member
Since: Nov 22, 2008
Posts: 237
Last: Dec 3, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Tuesday, Feb. 23, 2010 08:06 am
OS = operating system , windows XP , vista etc.
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Pablo_Abruzzi
General Member
Since: Jan 30, 2010
Posts: 93
Last: Aug 10, 2011
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Feb. 23, 2010 08:19 am
Windows XP with Service Pack 3.
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Tuesday, Feb. 23, 2010 12:46 pm
Can you please post your .csv, .gsc, and compile log. This will help us assit you.

Also to note, the actors, if your using vehicles, need to be defined with vehicle nodes, and also need to be controlled by a centerlized script to give them the properties they need to move. Only creating 30 actors, or humans, is also not a bug. Basically the engine can handle a max of 32 AI at one time. If its overceeded the engine will start to delete, or remove, the extra AI.
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Pablo_Abruzzi
General Member
Since: Jan 30, 2010
Posts: 93
Last: Aug 10, 2011
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Wednesday, Feb. 24, 2010 05:27 pm
vT-Ownage writes...
Quote:
Can you please post your .csv, .gsc, and compile log. This will help us assit you.

Also to note, the actors, if your using vehicles, need to be defined with vehicle nodes, and also need to be controlled by a centerlized script to give them the properties they need to move. Only creating 30 actors, or humans, is also not a bug. Basically the engine can handle a max of 32 AI at one time. If its overceeded the engine will start to delete, or remove, the extra AI.


1. What you mind? I have this problem in all my maps.

2. OK. So this is only 2 errors: collors and zone files - it's better.
But about this people. When I have a unit in my map, how I can do something to move actors to nodes? Please tell me.


3. About that limit, so is there any way to create more than 30 actors? Enlarge that limit, or create more spawners or something??
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BlindSniper
General Member
Since: Aug 22, 2008
Posts: 45
Last: May 29, 2013
[view latest posts]
Level 2
Category: CoD4 SP Mapping
Posted: Wednesday, Feb. 24, 2010 07:22 pm
2. The simple way is shown in this tutorial:

http://modsonline.com/Tutorials-read-472.html

But the more advanced and better way is using animations. This tutorial shows you about animations although I never got it to work, it gives you an idea about what you have to do.

http://modsonline.com/Tutorials-read-606.html
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Wednesday, Feb. 24, 2010 08:31 pm
Pablo_Abruzzi writes...
Quote:
vT-Ownage writes...
Quote:
Can you please post your .csv, .gsc, and compile log. This will help us assit you.

Also to note, the actors, if your using vehicles, need to be defined with vehicle nodes, and also need to be controlled by a centerlized script to give them the properties they need to move. Only creating 30 actors, or humans, is also not a bug. Basically the engine can handle a max of 32 AI at one time. If its overceeded the engine will start to delete, or remove, the extra AI.


1. What you mind? I have this problem in all my maps.

2. OK. So this is only 2 errors: collors and zone files - it's better.
But about this people. When I have a unit in my map, how I can do something to move actors to nodes? Please tell me.


3. About that limit, so is there any way to create more than 30 actors? Enlarge that limit, or create more spawners or something??


1. This coud because of a missing file such as the .gsc or .csv thats why I asked to see them. [thumbs_up]

3. Yes and No, you are only allowed to 32 max AI, intelligent AI that is, the limit for drones, or as I like to call them "running idiots", is a lot higher, but they cannot follow a series of anims or several paths.
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Pablo_Abruzzi
General Member
Since: Jan 30, 2010
Posts: 93
Last: Aug 10, 2011
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Thursday, Feb. 25, 2010 01:52 pm
BlindSniper writes...
Quote:
2. The simple way is shown in this tutorial:

http://modsonline.com/Tutorials-read-472.html

But the more advanced and better way is using animations. This tutorial shows you about animations although I never got it to work, it gives you an idea about what you have to do.

http://modsonline.com/Tutorials-read-606.html


This tutorial is doesn't work. I can't compile the scripts[cry] I don't understand why the tutorials have incorrect code[confused]
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