Since this error wasn't in my other post I made a new thread. The error in particular is the
Quote:
WARNING: node without a volume
node has 3 tiny portals node reference point 827.00 90.50 8.00
When I go to that location, it drops the camera at floor level, but I don't see anything unusual there. I was expecting to see a empty red box deal. All that's there is a floor slab with a chipped paint decal which has been there for a while with no problems.
The only recent thing I tried was to block sun shadows from coming in through the windows, but I didn't add anything near the floor.
Any clue how I can find this element so I can zap it? I can't run the map with this error. Thanks for the help as usual in advance.
Code:
A subdirectory or file E:\Call of Duty 4 Mapping\raw\maps\mp\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/main
E:\Call of Duty 4 Mapping\main\iw_13.iwd (265 files)
E:\Call of Duty 4 Mapping\main\iw_12.iwd (33 files)
E:\Call of Duty 4 Mapping\main\iw_11.iwd (448 files)
E:\Call of Duty 4 Mapping\main\iw_10.iwd (230 files)
E:\Call of Duty 4 Mapping\main\iw_09.iwd (447 files)
E:\Call of Duty 4 Mapping\main\iw_08.iwd (66 files)
E:\Call of Duty 4 Mapping\main\iw_07.iwd (34 files)
E:\Call of Duty 4 Mapping\main\iw_06.iwd (416 files)
E:\Call of Duty 4 Mapping\main\iw_05.iwd (716 files)
E:\Call of Duty 4 Mapping\main\iw_04.iwd (765 files)
E:\Call of Duty 4 Mapping\main\iw_03.iwd (670 files)
E:\Call of Duty 4 Mapping\main\iw_02.iwd (1296 files)
E:\Call of Duty 4 Mapping\main\iw_01.iwd (1456 files)
E:\Call of Duty 4 Mapping\main\iw_00.iwd (1054 files)
E:/Call of Duty 4 Mapping//main
E:/Call of Duty 4 Mapping//main_shared
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/raw
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/raw_shared
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/devraw
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/devraw_shared
E:/Call of Duty 4 Mapping//players
E:/Call of Duty 4 Mapping//raw
E:/Call of Duty 4 Mapping//raw_shared
E:/Call of Duty 4 Mapping//devraw
E:/Call of Duty 4 Mapping//devraw_shared
E:\Call of Duty 4 Mapping\main\localized_english_iw06.iwd (7 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw05.iwd (1338 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw04.iwd (1730 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw03.iwd (3705 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw02.iwd (3483 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw01.iwd (3181 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw00.iwd (2903 files)
E:/Call of Duty 4 Mapping//raw/english
File Handles:
----------------------
24243 files in iwd files
Loading map file E:\Call of Duty 4 Mapping\map_source\mp_furocity.map
Material 'carcass26decal' is missing
Material 'carcass26decal' is missing
WARNING: node without a volume
node has 3 tiny portals
node reference point 827.00 90.50 8.00
WARNING: node without a volume
node has 3 tiny portals
node reference point 827.00 90.50 8.00
writing E:\Call of Duty 4 Mapping\raw\maps\mp\mp_furocity.d3dprt
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 49
9 at 997 445 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 51
9 at 997 244 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 50
3 at 997 -114 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 50
0 at 997 -315 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 49
9 at 939 445 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 51
9 at 939 244 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 50
3 at 939 -114 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 50
0 at 939 -315 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 49
8 at 938 445 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 49
8 at 938 344 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 49
8 at 938 244 344
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
finished in 9 seconds
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
113 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 636 brush sides
elapsed time 0 seconds
Finished processing world entity
Writing E:\Call of Duty 4 Mapping\raw\maps\mp\mp_furocity.d3dbsp
95 seconds elapsed
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/main
E:\Call of Duty 4 Mapping\main\iw_13.iwd (265 files)
E:\Call of Duty 4 Mapping\main\iw_12.iwd (33 files)
E:\Call of Duty 4 Mapping\main\iw_11.iwd (448 files)
E:\Call of Duty 4 Mapping\main\iw_10.iwd (230 files)
E:\Call of Duty 4 Mapping\main\iw_09.iwd (447 files)
E:\Call of Duty 4 Mapping\main\iw_08.iwd (66 files)
E:\Call of Duty 4 Mapping\main\iw_07.iwd (34 files)
E:\Call of Duty 4 Mapping\main\iw_06.iwd (416 files)
E:\Call of Duty 4 Mapping\main\iw_05.iwd (716 files)
E:\Call of Duty 4 Mapping\main\iw_04.iwd (765 files)
E:\Call of Duty 4 Mapping\main\iw_03.iwd (670 files)
E:\Call of Duty 4 Mapping\main\iw_02.iwd (1296 files)
E:\Call of Duty 4 Mapping\main\iw_01.iwd (1456 files)
E:\Call of Duty 4 Mapping\main\iw_00.iwd (1054 files)
E:/Call of Duty 4 Mapping//main
E:/Call of Duty 4 Mapping//main_shared
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/raw
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/raw_shared
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/devraw
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/devraw_shared
E:/Call of Duty 4 Mapping//raw
E:/Call of Duty 4 Mapping//raw_shared
E:/Call of Duty 4 Mapping//devraw
E:/Call of Duty 4 Mapping//devraw_shared
E:\Call of Duty 4 Mapping\main\localized_english_iw06.iwd (7 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw05.iwd (1338 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw04.iwd (1730 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw03.iwd (3705 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw02.iwd (3483 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw01.iwd (3181 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw00.iwd (2903 files)
E:/Call of Duty 4 Mapping//raw/english
File Handles:
----------------------
24243 files in iwd files
using map radiosityScale 2
using default contrastGain 0.3
building collision data...
building collision took 0.4 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Building light transport for everything...
Finished in 2:35.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 9...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 10...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 11...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 12...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 13...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 14...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 12 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'E:\Call of Duty 4 Mapping\raw\maps\mp\mp_furocity.
grid' not found.
Vis cache logfile 'E:\Call of Duty 4 Mapping\raw\maps\mp\mp_furocity.vclog' not
found; using static model origins only.
Using 52164 grid points from grid logfile 'E:\Call of Duty 4 Mapping\raw\maps\mp
\mp_furocity.grid_auto'.
Light grid sample point file 'E:\Call of Duty 4 Mapping\raw\maps\mp\mp_furocity.
grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 11 seconds.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Improving quantization...
Finished in 8 seconds.
----------------------------------------
Encoding light grid...
Entire light compile finished in 3 minutes 28 seconds
.
.
###########################################
DONE
###########################################
.
.
Press any key to continue . . .