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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: org map files for uo
=S-V=OVERKILL
General Member
Since: Jan 3, 2007
Posts: 55
Last: Mar 9, 2010
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Feb. 20, 2010 02:25 pm
Does any one know where you can get (or if you can ) get the org map files for uo ,,not the pk3 files ,,the map files ,,would like to redo some of the maps in sing, play mod and make them multy player.
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Feb. 20, 2010 02:59 pm
You cannot, the only files available are that which come with the editor, and for UO i think that was foy.
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oppdelta
General Member
Since: Jun 3, 2007
Posts: 143
Last: Apr 27, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Feb. 20, 2010 06:20 pm
Or take a hellova lot of screenies and redo it?
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=S-V=OVERKILL
General Member
Since: Jan 3, 2007
Posts: 55
Last: Mar 9, 2010
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Feb. 20, 2010 09:33 pm
yea figured that would be only way to do it ,,like the single player map sicily ,would be great if i could make the Uboats work to
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oppdelta
General Member
Since: Jun 3, 2007
Posts: 143
Last: Apr 27, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Feb. 20, 2010 09:49 pm
Make a script that detect's the models name. Then you just have to find a way to make it move =P
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
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Level 4
Category: CoDUO Mapping
Posted: Sunday, Feb. 21, 2010 09:05 pm
It would be cool, though...
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