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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Search & Destroy Issues
Tbz
General Member
Since: Feb 16, 2010
Posts: 8
Last: Feb 23, 2010
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Level 0
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 04:49 pm
Ok so ive got a problem with search and destroy

the thing is ive got a working version of SD on my computer that i made. however when i try to make a new map with SD in it it does not work,

you can plant defuse the bombs are in the right place, however when it gets to when the bomb should explode it disappears on the compass and also i get an error in console take a look.



any help would be greatly appreciated many thanks
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 05:10 pm
Well if it worked before and now there is a problem then the place I'd look first would be in your map. If you copied/pasted the effects/triggers for this gametype then check that targetnames didn't get changed. Best Guess.[drink]

edited on Feb. 16, 2010 12:12 pm by GomerPyle
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 05:28 pm
Do:

/developer 1
/devmap mp_yourmapname

You should get a more detailed error.
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Tbz
General Member
Since: Feb 16, 2010
Posts: 8
Last: Feb 23, 2010
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Level 0
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 06:28 pm
i didn't get a more detailed error from doing that was exactly same, and all target names same as i say A & B are in position you can plant and defuse but after the 60 seconds it disappears on the compass and i get that error.

on the working map ive even tried deleting everything except the Sd requirnments and copying and pasting the details from another map into it. still doesnt work, any1else got any other ideas?
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 06:36 pm
I can't remember if it's the same in COD1 but have you got A bomb, B bomb AND the bomb trigger that sits at one side of the level.
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Tbz
General Member
Since: Feb 16, 2010
Posts: 8
Last: Feb 23, 2010
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Level 0
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 06:48 pm
yes you have 2 multiple triggers and then a bombtrigger which is set as trigger lookat, i dont understand why its doing this
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Tbz
General Member
Since: Feb 16, 2010
Posts: 8
Last: Feb 23, 2010
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Level 0
Category: CoD Mapping
Posted: Tuesday, Feb. 16, 2010 07:07 pm
attachment: application(1.6Kb)
ok i tried to make a test map for SD im getting the same errors and i started from scratch some1 take a look please?

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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
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Level 4
Category: CoD Mapping
Posted: Wednesday, Feb. 17, 2010 12:26 pm
You are missing your info:player_start, your worldspawn, and your skybox. I'm putting it together for you. I'll post it as soon as I finish.
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
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Level 4
Category: CoD Mapping
Posted: Wednesday, Feb. 17, 2010 12:38 pm
attachment: application(5.7Kb)
Here you go: compile it the way you want then test.

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Tbz
General Member
Since: Feb 16, 2010
Posts: 8
Last: Feb 23, 2010
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Level 0
Category: CoD Mapping
Posted: Monday, Feb. 22, 2010 08:12 pm
I know that but skybox and worldspawns arent my problem its the SD lol, i will test what you done anyway and see if theres any difference
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