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Topic: New BSP Compile Error |
| BigAl444 |
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General Member Since: Jan 5, 2010 Posts: 79 Last: Dec 25, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Feb. 15, 2010 05:02 am |
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Well, new to me anyway. Since my last successful compile, I moved a few items, fixed some grass textures, added a skylight window and one decal. I do have the corner entities for a minimap that I have yet to get working.
Any ideas where to look to solve this one?
Compile log, with error, is below. Thanks.
Code: A subdirectory or file E:\Call of Duty 4 Mapping\raw\maps\mp\ already exists.
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###########################################
COMPILE BSP
###########################################
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1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/main
E:\Call of Duty 4 Mapping\main\iw_13.iwd (265 files)
E:\Call of Duty 4 Mapping\main\iw_12.iwd (33 files)
E:\Call of Duty 4 Mapping\main\iw_11.iwd (448 files)
E:\Call of Duty 4 Mapping\main\iw_10.iwd (230 files)
E:\Call of Duty 4 Mapping\main\iw_09.iwd (447 files)
E:\Call of Duty 4 Mapping\main\iw_08.iwd (66 files)
E:\Call of Duty 4 Mapping\main\iw_07.iwd (34 files)
E:\Call of Duty 4 Mapping\main\iw_06.iwd (416 files)
E:\Call of Duty 4 Mapping\main\iw_05.iwd (716 files)
E:\Call of Duty 4 Mapping\main\iw_04.iwd (765 files)
E:\Call of Duty 4 Mapping\main\iw_03.iwd (670 files)
E:\Call of Duty 4 Mapping\main\iw_02.iwd (1296 files)
E:\Call of Duty 4 Mapping\main\iw_01.iwd (1456 files)
E:\Call of Duty 4 Mapping\main\iw_00.iwd (1054 files)
E:/Call of Duty 4 Mapping//main
E:/Call of Duty 4 Mapping//main_shared
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/raw
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/raw_shared
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/devraw
E:\Call of Duty 4 Mapping\bin\CoD4CompileTools/devraw_shared
E:/Call of Duty 4 Mapping//players
E:/Call of Duty 4 Mapping//raw
E:/Call of Duty 4 Mapping//raw_shared
E:/Call of Duty 4 Mapping//devraw
E:/Call of Duty 4 Mapping//devraw_shared
E:\Call of Duty 4 Mapping\main\localized_english_iw06.iwd (7 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw05.iwd (1338 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw04.iwd (1730 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw03.iwd (3705 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw02.iwd (3483 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw01.iwd (3181 files)
E:\Call of Duty 4 Mapping\main\localized_english_iw00.iwd (2903 files)
E:/Call of Duty 4 Mapping//raw/english
File Handles:
----------------------
24243 files in iwd files
Loading map file E:\Call of Duty 4 Mapping\map_source\mp_furocity.map
Material 'carcass26decal' is missing
Material 'carcass26decal' is missing
writing E:\Call of Duty 4 Mapping\raw\maps\mp\mp_furocity.d3dprt
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
3 at 997 445 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
4 at 997 244 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
8 at 997 -114 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
5 at 997 -315 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
3 at 939 445 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
4 at 939 244 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
8 at 939 -114 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
5 at 939 -315 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
2 at 938 345 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 56
2 at 938 244 344
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 29
6 at 141 363 110
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 29
5 at 141 363 109
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 29
7 at 141 356 125
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 28
5 at 141 309 125
ERROR: Texture repeats too many times.
In map E:\Call of Duty 4 Mapping\map_source\mp_furocity.map on entity 0 brush 27
5 at 141 303 84
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 2 brush 1 at -746 252 51
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 2 brush 1 at -746 253 51
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 5 brush 1 at -745 249 51
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 5 brush 1 at -745 248 51
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
ASSERTBEGIN -------------------------------------------------------------------
Expression:
visibleArea <= -area + EQUAL_EPSILON
196.189, 196.189
Module: E:\Call of Duty 4 Mapping\bin\cod4map.exe
File: .\tris_mergeconcave.cpp
Line: 502
ASSERTEND --------------------------------------------------------------------- |
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| tomv8 |
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General Member Since: Oct 5, 2008 Posts: 469 Last: Jul 14, 2010 [view latest posts] |
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| BigAl444 |
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General Member Since: Jan 5, 2010 Posts: 79 Last: Dec 25, 2012 [view latest posts] |
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| BigAl444 |
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General Member Since: Jan 5, 2010 Posts: 79 Last: Dec 25, 2012 [view latest posts] |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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| DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Feb. 15, 2010 04:35 pm |
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Yeah, there is nothing in there on Primary light sources, that isn't the issue.
I think like cskiller86 is saying, it has something to do with these errors.
Code: ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 2 brush 1 at -746 252 51
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 2 brush 1 at -746 253 51
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 5 brush 1 at -745 249 51
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/als_prefabs/door_glass.map on entity 5 brush 1 at -745 248 51
The map WILL compile with " ERROR: Texture repeats too many times." But certain it WILL NOT compile with the lightmap errors above. I would at least fix the lightmap errors and see if that gets rid of that big one at the end there. |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Tuesday, Feb. 16, 2010 11:18 am |
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DeekCiti writes...Quote: But certain it WILL NOT compile with the lightmap errors above.
Of course it will compile, thats not the problem. the problem is with the last operation error:
merging into concave windings..
This is related to brushes, most likely the last stuff you added to the map since last compile. Check that Skylight window? |
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| BigAl444 |
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General Member Since: Jan 5, 2010 Posts: 79 Last: Dec 25, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Tuesday, Feb. 16, 2010 08:40 pm |
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Thanks Zeroy. I'll check the windows, but they are pretty simple. Even have clean beveled joints.
I made the statement earlier about compile not writing my .FF file, which of course is done by the Build Fast File button. ![[duh]](images/BBCode/smilies/duh.gif) Well, even with this concave windings thing, I can hit Ignore and still was able to build the FF files and run the map. A little detective work I guess is still needed.
One thing on the "texture repeats too many times" error I get often. How to determine what is the cut-off point when adjusting a texture with the S key? By cutt-off I mean how do I knwo when I've scaled the texture TOO MUCH? I only adjust stuff when the scale looks off to me. Does this mean for a long wall, I need to split the wall into 5 sections instead of one big wall?
One more thing on primary lights: I have a warehouse with 6 omni lights. Could I add one primary light in that room in order to get shadows on my objects? Since I'd only have one primary this should work I think. Of course in my case, I added windows to this room so the sunlight that filters through would double-up the primary lights and create the too many primary lights on one brush error, right?
edited on Feb. 16, 2010 03:55 pm by BigAl444 |
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| *OSS*Geist |
General Member Since: Feb 18, 2010 Posts: 1 Last: Feb 18, 2010 [view latest posts] |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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