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Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Team trigger
LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: L4D2 Mapping
Posted: Thursday, Feb. 11, 2010 01:52 pm
Hi.

I would really appreciate any help with this. What I'm trying to do is in an area of my map i want it so when all the team enter a trigger it sets of a panic event which lasts x amount of time.

Most of the basic things i know, but i only want this to happen when ever all the players/AI is standing in the trigger at the same time, i can only get it too work when the first person enters.

Thanks for any replies.
lynx
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Thursday, Feb. 11, 2010 02:15 pm
Try drawing your trigger where you need it and give it these values:
Code:
property name: ''entireteam''
value: ''2''


The value can be changed, ''3'' would be infected only, i also found you may want to add

Code:
property name: ''alowincap''
value: ''2'' 


This way if a player reaches the trigger then get incaped they can still count towards the whole team triggering otherwise by time they are revived players could have left the trigger and your event may be skipped.
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