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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [WIP]mp_pavlov_h
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Feb. 9, 2010 09:19 pm
after being given a load of prefabs*, i started this last month to get some terrain practice for the next one i wanna do...

now those ripped source files are out, i kinda don't know where i want to go with it..



http://img51.imageshack.us/img51/558/shot0003k.jpg



http://img51.imageshack.us/img51/1390/shot0071f.jpg



http://img38.imageshack.us/img38/7948/shot0000y.jpg


since its not 100% to scale, and i ve spent soo much time on it already (adjusting everything i had, doing the terrain, texturing, the trench [banghead] etc)..

i m thinking of making it night version and/or extending it maybe...

since someone else is likely to do a 100% to scale version anyway...

opinions? [cool]


*full credit will be given when i know teh ins and outs. [cool]
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Feb. 9, 2010 10:44 pm
Looking good, I know where the prefabs came from though. [tongue]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Feb. 9, 2010 11:00 pm
heh :P

they still needed alot of adjusting...but definately saved LOTS of time!

your supposed to comment on what i should do!! [lol]

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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Feb. 9, 2010 11:11 pm
FAFFER writes...
Quote:
heh :P

they still needed alot of adjusting...but definately saved LOTS of time!

your supposed to comment on what i should do!! [lol]



Hehe, caught up in the moment. Ahh yes, what do to. I would personally really emphesize the new textures, as well as the new FX's and other fancy dancy tools such as HDR in this map. God rays through the windows, ambient snow fx, and new custom textures would make a classic a classic once agian. [thumbs_up]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 10, 2010 08:19 am
i m definately gonna spec map the snow etc....need to stick with the stock snow texture for the tracks tho, been looking for better brick textures too as the choice is minimal in waw...

ambient snow is a definate too.

its more the setting..

make it night time and add lots of lights and alter the layout...

or keep it as original as poss but add ambient snow/fog. (plus the things u mentioned :P)
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MikeNomad
General Member
Since: Oct 30, 2004
Posts: 91
Last: Mar 22, 2011
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Level 3
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 10, 2010 12:16 pm
FAFFER writes...
Quote:
i m definately gonna spec map the snow etc....need to stick with the stock snow texture for the tracks tho, been looking for better brick textures too as the choice is minimal in waw...

ambient snow is a definate too.

its more the setting..

make it night time and add lots of lights and alter the layout...

or keep it as original as poss but add ambient snow/fog. (plus the things u mentioned :P)


Go for the night version and extend it - add your "touch" to a fun map. After seeing what you did with powcamp (great job) - I am very much looking forward to this creative effort for pavlov.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 10, 2010 04:43 pm
lol it looks like the driving is perfect, just a perfect circal reminds me of an rc race track lol, nice map though.
[pimp]

edited on Feb. 10, 2010 11:44 am by liltc64
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 10, 2010 09:59 pm
thanks for the comments! [cool]

i can't help myself...i have an inherrant need to "nightify" all my maps! [lol] i promise the next one will be sunny! [biggrin]

theres alot of background to this map! almost as if it was intended to be much bigger, i m thinking of tapping into that....

will keep this topic updated anyway. [thumbs_up]


i remember one thing that used to bug me about this map! the germans (i think) wore white uniforms and the ruskies (i think!) wore dark uniforms...making the germans show up much more in windows! if anyone has any idea how to even this up/stop it! i m all ears. [tongue]
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 10, 2010 11:00 pm
Looking great m8te

About the uniforms..there seems to be russian and german snow

skins....[casanova]

btw how did you do those road tracks...maybe need some in my new

map...[wink]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Thursday, Feb. 11, 2010 08:19 am
the tracks were very fiddly....took me quite a few times before they looked right!

lots of 4x4 terrain patches! copied, shaped and welded together to keep the texture correctly lined up, then filled in with more split and edited patches.



http://img522.imageshack.us/img522/3346/pavlovtracks.png

time consuming! [tongue]


i ve seen those skins that guys released and they look great! but i suppose only one team can wear each colour as to not get them mixed up. [sad]
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