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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [WIP]mp_pavlov_h
dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jun. 22, 2010 10:12 pm
If you want a challenge try a sp map to mp...like me

But don,t do tankhunt it,s mine..you hear mine..lol[biggrin]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jun. 22, 2010 10:48 pm
gosh darnit! tankhunt was looking promising too! [lol]

ownage is freakin obsessed with bocage for some reason! its a field dude! and theres THREE versions already! [biggrin]


heh! there is a map i wanna do...but at the rate i go, now way will it be done before BO's loose! [lol]...so maybe another dirty decompile till we know the stats on Body Odours mod tools......


i was thinkin a really dark, really wet and stormy ca....[devilishgrin]

unless something else takes my eye that is....
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Jun. 23, 2010 12:24 am
FAFFER writes...
Quote:
ownage is freakin obsessed with bocage for some reason! its a field dude! and theres THREE versions already! [biggrin]


I dream about that field. Is that awkward; my doctor says its perfectly normal for addictions. [lol]

P.S. Theres not a night version. I need one to open my stealthy ninjaness.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 1, 2010 07:57 pm
apparently theres a problem with some mods regards the dvars...[cry]

so, unless anyone has any ideas i'll have to release another version with them taken out...[sad]
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 1, 2010 08:06 pm
FAFFER writes...
Quote:
apparently theres a problem with some mods regards the dvars...[cry]

so, unless anyone has any ideas i'll have to release another version with them taken out...[sad]


Its not any mods fault - it happens with all mods when run on a dedicated servers. Its down to the client script side of things - they dont pick up the dvar properly when run on a dedicated server. Things are fine on a local server - its just when you get to the client side of things, the dvar isnt read properly. Im pretty sure its only a question of getting the timing correct.

I'll play around with things once I get a chance. See what I can do.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 1, 2010 08:35 pm
cheers. [cool]
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Friday, Jul. 2, 2010 08:12 am
I cant test this properly as I cant compile any test changes into your map files. If I work from the mod directory itself, putting edited GSC and CSC files into my mod, everything works properly. But if I take the changes out of the mod and put them in the map IWD file, that is, if I work from the usermaps folder instead, the game doesnt read them from the IWD file and changing dvars doesnt do anything - the effects are always off no matter what the dvar says.

However, I have established that its the clientscript file that is causing the problem - positioning the dvar check on the right line in the clientscript file and getting the timing right as when the dvar is actual read by the clientscript file does work.

All I can say is if you want to keep this idea, you will have to play around with the positioning of the dvar in the clientscript file yourself, compile the changes into your zone files, and keep trying.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Friday, Jul. 2, 2010 08:45 am
would it be possible to have your editted files as a mini-mod to use with other mods to make this work? to save on a re-release of the map...

or will that cause more problems than it will fix? [lol]

i don't have a dedi server to test with so sounds like i'd just be guessing if i fiddled with it myself. [sad]

thanks for doing this mate, i realise you have better things to do. [cool]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Monday, Jul. 12, 2010 12:03 pm
V1.2 fixes
===========

snow and fog dvars removed because of some mod incompatibilitys.

set scr_allow_thinfog "0" - (disallows a thinner volumetric fog setting)

and set scr_cold_breath "0" to server.cfg to switch off.

should both still work.


http://rapidshare.com/files/406513190/mp_pavlov_h.rar

can someone let me know that it works ok...[wink]
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MikeNomad
General Member
Since: Oct 30, 2004
Posts: 91
Last: Mar 22, 2011
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Level 3
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Jul. 14, 2010 12:50 pm
FAFFER writes...
Quote:
V1.2 fixes
===========

snow and fog dvars removed because of some mod incompatibilitys.

set scr_allow_thinfog "0" - (disallows a thinner volumetric fog setting)

and set scr_cold_breath "0" to server.cfg to switch off.

should both still work.


http://rapidshare.com/files/406513190/mp_pavlov_h.rar

can someone let me know that it works ok...[wink]


Working like a CHAMP!!

http://forums.raidersmerciless.com/showthread.php?t=11914

edited on Jul. 14, 2010 08:50 am by MikeNomad
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