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All Forums : Call of Duty: World at War |
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CoDWW General General game questions, comments, and chat.
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foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, playername, NovemberDobby |
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Topic: exporting a rig from maya |
| irishstorm |
General Member Since: Jan 19, 2009 Posts: 123 Last: Feb 15, 2010 [view latest posts] |
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| Samuel033 |
General Member Since: Dec 10, 2009 Posts: 83 Last: Mar 17, 2010 [view latest posts] |
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| irishstorm |
General Member Since: Jan 19, 2009 Posts: 123 Last: Feb 15, 2010 [view latest posts] |
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| Samuel033 |
General Member Since: Dec 10, 2009 Posts: 83 Last: Mar 17, 2010 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 723 Last: Mar 11, 2010 [view latest posts] |
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| _INSANE_ |
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General Member Since: Nov 6, 2008 Posts: 291 Last: Mar 17, 2010 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 723 Last: Mar 11, 2010 [view latest posts] |
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Category: CoDWW General Posted: Wednesday, Feb. 10, 2010 04:40 am |
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_INSANE_ writes...Quote: After you open the export window...
Go to window -> hypergraph scene heirarchy
Highlight everything....
then go back to the export window and click set exports and export
Still, without influencer and weights the meshes wont be deformed correctly... |
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| [IBS]MattY |
General Member Since: Sep 11, 2007 Posts: 228 Last: Mar 17, 2010 [view latest posts] |
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| _INSANE_ |
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General Member Since: Nov 6, 2008 Posts: 291 Last: Mar 17, 2010 [view latest posts] |
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| irishstorm |
General Member Since: Jan 19, 2009 Posts: 123 Last: Feb 15, 2010 [view latest posts] |
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Category: CoDWW General Posted: Thursday, Feb. 11, 2010 03:21 pm |
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_INSANE_ writes...Quote: Yeah, he'll figure that out... lol.. i was just getting him to export it.
thanks guys for your help got it working =) part of my problem was i wasn't clicking set export |
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