
| Forum: |
All Forums : Call of Duty 4 |
| Category: |
CoD4 MP Mapping CoD 4 mapping and level design for multiplayer.
|
| Moderators: |
foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername, NovemberDobby |
|
|
| Author |
Topic: no reflections and bullet effects |
| Infern4ll |
 |
General Member Since: Feb 7, 2010 Posts: 24 Last: Mar 17, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Monday, Feb. 8, 2010 11:06 am |
 |
Hi there ![[biggrin]](images/BBCode/smilies/biggrin.gif)
I'm just workin' on my first map so my exp in this matter is poor
i was added a custom model whith custom textures . It looks preety good on the map, but there is a problem whith reflections on it and bullet impact fx. I've placed reflection probe right above my model but it doesn't work
The shape of my model contains a few "submodels"
i've used XCONV to convert from obj to xmodels,
in assman i've setted up RIGID as a type of model, and all the rest left default.
Textures:
two textures in .tga 24 bit format
color map and normal map
normals are crafted on nvidia plugin in photoshop cs4
material type WORLD PHONG (and tried to switch to MODEL PHONG)
surface type METAL
i've tried to point "clip bullet" in special settings of materials but it's useless
I,ve stucked on this
Can U help?
edited on Feb. 8, 2010 11:11 am by Infern4ll |
 |
|
|
| Infern4ll |
 |
General Member Since: Feb 7, 2010 Posts: 24 Last: Mar 17, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Monday, Feb. 8, 2010 11:46 am |
 |
OK it,s done
Collision LOD
i didn't set this up earlier
now it's on HIGH and works .
At least bullet impact fx
anyways , i still don't know what to do whith reflections
|
 |
|
|
| cskiller86 |
 |
General Member Since: Nov 23, 2009 Posts: 181 Last: Mar 17, 2010 [view latest posts] |
|
|
|
|
| Infern4ll |
 |
General Member Since: Feb 7, 2010 Posts: 24 Last: Mar 17, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Monday, Feb. 8, 2010 05:43 pm |
 |
| attachment: image(67.2Kb) image(71.7Kb) |
![[confused]](images/BBCode/smilies/confused.gif) Why those splatters look like that?
Is this because only my "hi-poly" decects collisions?
edited on Feb. 8, 2010 05:45 pm by Infern4ll
I,ve switched all materials on this model to "painted metal" type, and only in one element bullet holes are correct.
what should i do whith the direction of those holes? |
 |
|
|
| cskiller86 |
 |
General Member Since: Nov 23, 2009 Posts: 181 Last: Mar 17, 2010 [view latest posts] |
|
|
|
|
| Infern4ll |
 |
General Member Since: Feb 7, 2010 Posts: 24 Last: Mar 17, 2010 [view latest posts] |
|
|
|
|
| Infern4ll |
 |
General Member Since: Feb 7, 2010 Posts: 24 Last: Mar 17, 2010 [view latest posts] |
|
|
|
|
|
|
|