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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Making multiple triggers, cause one trigger?
explorer7
General Member
Since: Apr 24, 2008
Posts: 41
Last: Feb 8, 2010
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Level 2
Category: HL2 Mapping
Posted: Sunday, Feb. 7, 2010 09:10 pm
Hey I need help. I have never been able to make multiple outputs, eventually lead into one input. For example, I want to make it so that when all of the lights in the level are on at the same time (they can be toggled off and on), it unlocks a door. How would I do this? Thanks.
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Welshy
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Since: Feb 16, 2007
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Category: HL2 Mapping
Posted: Sunday, Feb. 7, 2010 10:47 pm
Try using a math_counter.

Set each light switch to, when pressed add another 1 to the counter entity.

Then an output on the math_counter, so that once the amount of switches you want on is reached (set the parameter override as the number of switches that must be on) unlock the door.
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explorer7
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Since: Apr 24, 2008
Posts: 41
Last: Feb 8, 2010
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Category: HL2 Mapping
Posted: Monday, Feb. 8, 2010 01:25 am
Thanks. But just one problem, doesn't that make it so I could just toggle one light off and on alot of times without having to turn the rest on?
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