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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How to make a 3d skybox
Darkone
General Member
Since: Dec 1, 2001
Posts: 156
Last: Jun 30, 2005
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Level 4
Category: HL2 Mapping
Posted: Monday, Apr. 18, 2005 02:13 pm
3D SkyBoxes By Darkone
You can add this to tutorials :)


Ok i know alot of people have been asking how to make a 3d skybox so after toying with a few tutorials,
i have found my own way of making them so ill share that with you.

First things first:

1)Make your map and add your regular skybox and light enviroment so that it lights your map the way you want it.

NOTE: to make the 3d skyox work properly the above needs to be done first!

2)Build your land brushes around your completed map.(Basicly add onto your existing map outside of your skybox)

Note: Make this area large because this will be scaled down drasticly.

3)Make another skybox around that area going over and under your other skybox.

4)If you are going to make buildings of your own build them into the outer skybox now.
If you are going to use skybox models skip this step.

5)At this point i assume you have your buildings made or are going to use skybox models.

6)Select the outer skybox,ground, and any buildings you might have made.

7) with these selected choose from the top tool bar tools/transform.

8)then select scale then set x,y, and z to 0.0625 (1/16th the size).

9) Move your 3d skybox off to the side somewhere. It's not really important as to where.

10) Now copy over your light_enviroment from your maps skybox to the 3d skybox.
(you should have 2 light enviroments now with exactly the same settings)

11) Now add a sky_camera to the center of the 3d skybox at exactly ground level.

12) Ok now add skybox models if you like.

13) Thats pretty much it Compile your map and see the nice effect.


edited on Apr. 18, 2005 09:13 am by Darkone
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Darkone
General Member
Since: Dec 1, 2001
Posts: 156
Last: Jun 30, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Monday, Apr. 25, 2005 12:47 pm
:bump:
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PsychoJoe
General Member
Since: Apr 3, 2004
Posts: 1
Last: Apr 27, 2005
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Level 0
Category: HL2 Mapping
Posted: Wednesday, Apr. 27, 2005 08:00 pm
Hey sweet.
Thanks for this one.
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Darkone
General Member
Since: Dec 1, 2001
Posts: 156
Last: Jun 30, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Thursday, May. 5, 2005 01:08 pm
Can someone add this to tutorials please
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Darkone
General Member
Since: Dec 1, 2001
Posts: 156
Last: Jun 30, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Sunday, May. 15, 2005 03:25 pm
hmmmmm.....
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Darkone
General Member
Since: Dec 1, 2001
Posts: 156
Last: Jun 30, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Monday, May. 16, 2005 04:03 pm
I see that this tutorial still isnt on the hl2 mapping tutorials.

If you guys need some tutorials i can make them.

come visit my site at www.darkconcepts.net

i have a few tutorials posted and a few i stll have to add.
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: HL2 Mapping
Posted: Monday, May. 16, 2005 05:04 pm
Thank you for your tutorial. I have placed it in the HL2 Tutorials/Intermediate.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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