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Topic: destucteble models/obj |
| {A2K}vettevictor |
General Member Since: May 8, 2007 Posts: 89 Last: Feb 9, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, Jan. 29, 2010 05:22 pm |
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i followd the instuction a few times this one http://modsonline.com/Tutorials-read-536.html
it doesn work did it step by step read other tut on other forums its the same tut dont work need some help please i just want to know how it works desroyeble objects so i can @ some to my map i have walls and stuff that work that is destroyed when i shoot it 1 thing i see is a big red fx and with the other tut i see nothing thank you |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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| {A2K}vettevictor |
General Member Since: May 8, 2007 Posts: 89 Last: Feb 9, 2010 [view latest posts] |
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| {A2K}vettevictor |
General Member Since: May 8, 2007 Posts: 89 Last: Feb 9, 2010 [view latest posts] |
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| BraX |
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General Member Since: Apr 29, 2008 Posts: 413 Last: May 26, 2012 [view latest posts] |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Jan. 30, 2010 10:29 am |
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No, you don't need to load prefabs in the zone file. However, you must load the model if it is a special one or if it's precached through script (which you do, vettevictor).
As for the error, please post your entire zone file.
I think you either changed a misc_prefab to a misc_model and forgot to remove the path in Radiant. Any errors in the compile log ?
...Or you have something like this in your zone file
Code: xmodel, prefabs/interactable_object/com_security_camera.map
I'm not sure this is a problem, but
Code: fx,props/securityCamera_explosion should be Code: fx,props/securitycamera_explosion (with a lowercase c). Maybe that's why the FX doesn't load. But it should give an error in the game console. |
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| {A2K}vettevictor |
General Member Since: May 8, 2007 Posts: 89 Last: Feb 9, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Jan. 30, 2010 01:12 pm |
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| attachment: image(20.4Kb) |
this is my zone file mate,
Code: ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_backwoods.d3dbsp
rawfile,maps/mp/mp_backwoods.gsc
rawfile,maps/mp/mp_backwoods_door.gsc
rawfile,maps/mp/mp_backwoods_elevator.gsc
rawfile,maps/mp/_shutter.gsc
rawfile,maps/mp/mp_backwoods_fx.gsc
rawfile,maps/createfx/mp_backwoods_fx.gsc
rawfile,soundaliases/mp_backwoods.csv
rawfile,maps/mp/_destructables_obj.gsc
fx,weather/rain_mp_farm
fx,weather/lightning_mp_farm
fx,fire/firelp_barrel_pm
fx,misc/power_tower_light_red_blink
fx,explosions/grenadeExp_dirt
fx,misc/light_glow_white
fx,props/securityCamera_explosion
impactfx,mp_backwoods
sound,common,mp_backwoods,!all_mp
sound,generic,mp_backwoods,!all_mp
sound,voiceovers,mp_backwoods,!all_mp
sound,multiplayer,mp_backwoods,!all_mp
include,mptypes_woodland
xmodel,viewmodel_base_viewhands
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
xmodel,weapon_saw_mg_setup
xmodel,com_security_camera_destroyed
xmodel,weapon_saw_mg_setup
]
i will try it with lower case c and yes i get an error in compile bsp (see attachment)
thank you cskiller |
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| {A2K}vettevictor |
General Member Since: May 8, 2007 Posts: 89 Last: Feb 9, 2010 [view latest posts] |
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| BigAl444 |
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General Member Since: Jan 5, 2010 Posts: 79 Last: Dec 25, 2012 [view latest posts] |
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| {A2K}vettevictor |
General Member Since: May 8, 2007 Posts: 89 Last: Feb 9, 2010 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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