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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: destucteble models/obj
{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jan. 29, 2010 05:22 pm
i followd the instuction a few times this one http://modsonline.com/Tutorials-read-536.html
it doesn work did it step by step read other tut on other forums its the same tut dont work need some help please i just want to know how it works desroyeble objects so i can @ some to my map i have walls and stuff that work that is destroyed when i shoot it 1 thing i see is a big red fx and with the other tut i see nothing thank you
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Friday, Jan. 29, 2010 07:11 pm
If you see the big red FX, then the FX is playing but it's not found in your fast file. So you need to update your zone file.
Remember, if you add new scripts, FX, special models (destructible cars, turrets) you also need to tell the ModTools to save them in your FF.
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{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jan. 29, 2010 07:28 pm
hey m8 i did update the zone file :


rawfile,maps/mp/_destructables_obj.gsc
fx,props/securityCamera_explosion
xmodel,com_security_camera_destroyed

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{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jan. 29, 2010 08:16 pm
attachment: image(38.2Kb)
now i actuly get this error (see snapshot)

i got everything in every file
.gsc file
i have this

maps\mp\_destructables_obj::main();

i got the _destructables_obj.gsc the same as in tut .

updated zone file

with

rawfile,maps/mp/_destructables_obj.gsc
fx,props/securityCamera_explosion
xmodel,com_security_camera_destroyed


still got the red fx ...


what am i doing wrong??



thanks in advance
edited on Jan. 29, 2010 04:30 pm by vettevictor
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Jan. 29, 2010 09:36 pm
Prefab in xmodels, shouldn't it be in rawfile?

Code:
rawfile,prefabs/prefab.map
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 30, 2010 10:29 am
No, you don't need to load prefabs in the zone file. However, you must load the model if it is a special one or if it's precached through script (which you do, vettevictor).

As for the error, please post your entire zone file.
I think you either changed a misc_prefab to a misc_model and forgot to remove the path in Radiant. Any errors in the compile log ?
...Or you have something like this in your zone file
Code:
xmodel, prefabs/interactable_object/com_security_camera.map


I'm not sure this is a problem, but
Code:
fx,props/securityCamera_explosion
should be
Code:
fx,props/securitycamera_explosion
(with a lowercase c). Maybe that's why the FX doesn't load. But it should give an error in the game console.
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{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 30, 2010 01:12 pm
attachment: image(20.4Kb)
this is my zone file mate,
Code:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_backwoods.d3dbsp
rawfile,maps/mp/mp_backwoods.gsc
rawfile,maps/mp/mp_backwoods_door.gsc
rawfile,maps/mp/mp_backwoods_elevator.gsc
rawfile,maps/mp/_shutter.gsc
rawfile,maps/mp/mp_backwoods_fx.gsc
rawfile,maps/createfx/mp_backwoods_fx.gsc
rawfile,soundaliases/mp_backwoods.csv
rawfile,maps/mp/_destructables_obj.gsc


fx,weather/rain_mp_farm
fx,weather/lightning_mp_farm
fx,fire/firelp_barrel_pm
fx,misc/power_tower_light_red_blink
fx,explosions/grenadeExp_dirt
fx,misc/light_glow_white
fx,props/securityCamera_explosion




impactfx,mp_backwoods
sound,common,mp_backwoods,!all_mp
sound,generic,mp_backwoods,!all_mp
sound,voiceovers,mp_backwoods,!all_mp
sound,multiplayer,mp_backwoods,!all_mp

include,mptypes_woodland
xmodel,viewmodel_base_viewhands
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
xmodel,weapon_saw_mg_setup
xmodel,com_security_camera_destroyed

xmodel,weapon_saw_mg_setup
]


i will try it with lower case c and yes i get an error in compile bsp (see attachment)

thank you cskiller
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{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 30, 2010 01:37 pm
attachment: image(119.5Kb)
this is how it is in radiant script_model (see attachment)
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BigAl444
General Member
Since: Jan 5, 2010
Posts: 79
Last: Dec 25, 2012
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 30, 2010 03:48 pm
I don't want to hjack your thread, but lately, when I see the red FX when testing I'm NOT getting the list of missing assets in the left side of the zone window.

BUT, there is a missingasset.csv file in my Mods folder, which may also be inside custommaps for example. You could always search your game directory for your map name and sort by date. That's how I discovered this. Same process, copy this infor, click Update Zone File and paste into the right side. Bingo.

That's what fixed my stock exploding vehicles and my burning dumpster.

I have no idea what this doesn't show up in the zone window though.

Good luck!
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{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 30, 2010 04:07 pm
hmm ok let me look for that thank you
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