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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Node with unknown volume
Lurtz
General Member
Since: Apr 4, 2008
Posts: 20
Last: Jan 28, 2010
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Level 1
Category: CoD Mapping
Posted: Wednesday, Jan. 27, 2010 05:59 pm
'Node with unknown volume'..any1 know how 2 fix this problem?
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oppdelta
General Member
Since: Jun 3, 2007
Posts: 143
Last: Apr 27, 2011
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Level 4
Category: CoD Mapping
Posted: Wednesday, Jan. 27, 2010 06:01 pm
Paste the compile log...

Node can be anything >.>
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Wednesday, Jan. 27, 2010 07:15 pm
node without volume is typically one of 2 things a) an infinite brush or b) a minute brush

if in your compile log the node w/o volume has coordinates - then the fix is relatively easy:

open your map and go to the coordinates

draw a 16x16x16 cube with the coordinate set in the exact center of the cube and select->inside then delete

if the node w/o volume has the coordinates of 0 0 0 then that means that a brush manipulation or otherwise has gone astray and the engine has 'lost' at least one of the node points of a brush

the fix for that is to draw a brush that encompasses your map and again select->inside but instead of deleting - copy and paste the selection into a new map and save.

[angryalien]
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Jan. 28, 2010 02:34 pm
These errors are quite annoying, they often occur when you resize a brush by moving one of the blue dots when pressing "E" while having a too large gridsize, even when you CTRL+Z it will still save the 'infinite' brush. To get rid of them read the post above.
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Lurtz
General Member
Since: Apr 4, 2008
Posts: 20
Last: Jan 28, 2010
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Level 1
Category: CoD Mapping
Posted: Thursday, Jan. 28, 2010 09:38 pm
ty very much guys it worked :D

10/10
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lucaftw
General Member
Since: Feb 28, 2008
Posts: 2
Last: Feb 3, 2010
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Level 0
Category: CoD Mapping
Posted: Wednesday, Feb. 3, 2010 10:18 am
StrYdeR writes...
Quote:
node without volume is typically one of 2 things a) an infinite brush or b) a minute brush

if in your compile log the node w/o volume has coordinates - then the fix is relatively easy:

open your map and go to the coordinates

draw a 16x16x16 cube with the coordinate set in the exact center of the cube and select->inside then delete

if the node w/o volume has the coordinates of 0 0 0 then that means that a brush manipulation or otherwise has gone astray and the engine has 'lost' at least one of the node points of a brush

the fix for that is to draw a brush that encompasses your map and again select->inside but instead of deleting - copy and paste the selection into a new map and save.

[angryalien]


I have this same problem (the 0.00 reference), however, when I copy and paste into a new map, it still will not build, and I now have 2 0.00 reference errors.
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