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Forum: All Forums : Operation Flashpoint
Category: OFPDR General
Operation Flashpoint: Dragon Rising general topics.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: Overwatch & 2nd Patch for PC Out Now!
zeroy
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Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Category: OFPDR General
Posted: Wednesday, Jan. 27, 2010 08:32 am


The 2nd PC Patch and Overwatch DLC pack for Operation Flashpoint Dragon Rising (Boxed version) has now been released.

The second patch also includes new Operation Flashpoint: Dragon Rising downloadable content - the 'Overwatch' pack. This DLC pack delivers two game-changing multiplayer modes as well as new Fire Team Engagement (FTE) missions.

In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.

Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host.

Maps: St. Sergius' Shadow, Road to Taranay

Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.

Maps: The Salt Flats, Island Control

These new multiplayer modes are complimented by two brand new FTEs. In Friendly Skies, PLA anti-aircraft artillery prevents US airborne reinforcements inserting into the combat zone. Players must remove that threat and then defend the position from a PLA counter attack. In Hostile Takeover, intel reveals enemy movement in the village of Armudan, a perfect base for launching attacks deep into enemy territory. Gamers must flush out the PLA, establish a perimeter and hold their ground against a new enemy assault.

Download Locations:


  1. Gamershell
  2. Fileplay
  3. 4players.de
  4. Boomtown
  5. Worthdownloading
  6. StrategyInformer
  7. Gamerslifeline
  8. Bigdownload
  9. Codemasters


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foyleman
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Category: OFPDR General
Posted: Wednesday, Jan. 27, 2010 09:08 am
Thanks Zeroy... posted to the news.
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Welshy
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Category: OFPDR General
Posted: Wednesday, Jan. 27, 2010 09:12 am
Any word on the patch for the steam version?
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Category: OFPDR General
Posted: Thursday, Jan. 28, 2010 04:51 am


Operation Flashpoint: Dragon Rising PC Patch 1.02 Lands Packing Free 'Overwatch' DLC

by Alice O'Connor - Jan 27, 2010 11:00am CST


A new Operation Flashpoint: Dragon Rising patch has parachuted onto PC to deploy scores of fixes and free DLC, available in a 245MB download over on FileShack. The patch for Codemasters' shooter bundles the 'Overwatch' downloadable content pack free of charge--which cost $5 when it hit Xbox 360 in December--to add two new multiplayer games, a pair of multiplayer modes and two Fireteam Engagements.




Fixes in Patch 1.02 target problems including stability, bullet hit detection, "speed hacks," vehicle input lag and crashes, as detailed in the full changelog below.

  1. Support added for 2 new PvP game modes included in DLC Pack 2
  2. The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.
  3. Improved multiplayer stability.
  4. Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations
  5. Improved bullet hit detection on clients
  6. Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.
  7. The corpse looting inventory now appears appropriately when characters are killed
  8. The corpse looting inventory updates appropriately when swapping weapons.
  9. Tweaks and amends to enemy and friendly AI.
  10. The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.
  11. Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
  12. alt tabbing when in the lobby no longer causes graphical corruption on ground texture
  13. Speed hack checking has been activated to block 3rd party speed hacks during online games.
  14. Anti-cheat measures implemented to combat leaderboard hacking
  15. Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.
  16. Vehicle control responsiveness improved for clients, with input lag reduced
  17. Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.
  18. If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.
  19. Improved On & Offline stability
  20. Player positioned appropriately after exiting a vehicle.
  21. Players are no longer able to access a locked vehicle by using an unlocked vehicle
  22. Mines are no longer triggered by neutral (inactive) vehicles
  23. Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views
  24. It is no longer possible to enter aimed view mode while the weapon select OSD is open.
  25. Binocular functionality no longer impaired by previously selected inventory item.
  26. Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
  27. Players stance is now correctly maintained after operating an emplaced weapon
  28. The player is now able to order a fire team under their control to operate an emplaced weapon
  29. "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.
  30. Helicopter chain guns no longer jam
  31. Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.
  32. Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).
  33. Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.
  34. "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode
  35. The mission editor should now be able to read multiple databases so text strings can be easily added.
  36. Unavailable Bradley and ZBD200 squad references removed from Mission editor
  37. Mouse look sensitivity for mounted weapons is now aligned with other weapons
  38. Respawn timer now displayed in all game modes.
  39. Fixed crash using empty string with OFP DisplaySystemMessage
  40. Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
  41. Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)
  42. getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.
  43. Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)
  44. Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.
  45. walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.
  46. Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.
  47. Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
  48. The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).
  49. Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain, suitable as a Y value in cmds such as OFP:spawnAtLocation
  50. Can issue AI fireteam a Defend order to unmounted/neutral vehicles.
  51. Multiplayer arena bugfixes in ME
  52. Multiplayer arena size limit changed to include warning zone in ME
  53. New objective & territory icons for DLC2 added to ME
  54. Multiplayer arena warning zone size clamped to 500m
  55. Fixed CampaignEditor not starting on 64bit systems
  56. Added export of attacking army to multiplayer data
  57. Supremacy and Blindside gamemodes added to ME
  58. Sea level is now configurable through Map.xml file



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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: OFPDR General
Posted: Thursday, Jan. 28, 2010 04:54 am
Welshy writes...
Quote:
Any word on the patch for the steam version?


Its out as well.
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Welshy
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Since: Feb 16, 2007
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Category: OFPDR General
Posted: Thursday, Jan. 28, 2010 05:10 am
Nice thanks, didn’t even see steam update...but its there. There is loads of good stuff being released today.
Battlefield: Bad Company 2 Beta, OFP2 DLC and Assassin’s creed 2 DLC.

Should be an awesome weekend
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Support Modsonline by becoming a PREFERRED MEMBER today
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: OFPDR General
Posted: Thursday, Jan. 28, 2010 06:44 am
OFPDR still isn't up to scratch .... The last DLC was rubbish at best, done all the extra mission with my eyes closed on Coop, not enough time/quality put in them. Actually, check out the user missions made, they are usually way above DLC provided. Ill test this new patch over the weekend but still some crucial elements are missing (free view in vehicles for instance).
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
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Level 9
Category: OFPDR General
Posted: Saturday, Jan. 30, 2010 11:02 am
zeroy hit the nail on the head.

They don't put enough time or effort into ANY of their missions including the DLC ones.

These new missions are a joke, a poor joke at that. Completed them both in a few minutes without needing to restart either of them.

On both missions they randomly ended, mission successful even though there was still enemy on the battlefield and in our field of view.

Even if it's free, it's just not worth it.
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