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Topic: Limit weapons with the gsc |
| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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| oppdelta |
General Member Since: Jun 3, 2007 Posts: 143 Last: Apr 27, 2011 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Jan. 26, 2010 01:32 am |
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Here's the, Rifle Only, cvars set.
Code: main()
{
thread weapons_rifleonly();
}
weapons_rifleonly()
{
setCvar("scr_allow_flamethrower", "0");
setCvar("scr_allow_bazooka", "0");
setCvar("scr_allow_panzerfaust", "0");
setCvar("scr_allow_enfield", "1");
setCvar("scr_allow_nagant", "1");
setCvar("scr_allow_kar98k", "1");
setCvar("scr_allow_springfield", "1");
setCvar("scr_allow_nagantsniper", "1");
setCvar("scr_allow_kar98ksniper", "1");
setCvar("scr_allow_bar", "0");
setCvar("scr_allow_fg42", "0");
setCvar("scr_allow_m1carbine", "0");
setCvar("scr_allow_m1garand", "0");
setCvar("scr_allow_gewehr43", "0");
setCvar("scr_allow_thompson", "0");
setCvar("scr_allow_sten", "0");
setCvar("scr_allow_bren", "0");
setCvar("scr_allow_ppsh", "0");
setCvar("scr_allow_mp40", "0");
setCvar("scr_allow_mp44", "0");
setCvar("scr_allow_mg34", "0");
setCvar("scr_allow_dp28", "0");
setCvar("scr_allow_mg30cal", "0");
setCvar("scr_allow_svt40", "0");
setCvar("scr_allow_pistols", "1");
setCvar("scr_allow_satchel", "1");
setCvar("scr_allow_smoke", "1");
setCvar("scr_allow_grenades", "1");
setCvar("scr_allow_artillery", "1");
setCvar("scr_allow_binoculars", "1");
wait 0.1;
} |
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| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Jan. 26, 2010 03:05 pm |
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Works perfect,
I took my script out and left yours in,
worked 1st time lol,
so whilst my script worked fine it seems I need to clean it up
or just add the right { } to the right places.
Thanks, this is a fantastic script and will see a few maps reworked :)
This still give me bad syntax ?
main()
{
setCullFog (0, 9000, .32, .36, .40, 0);
ambientPlay("ambient_mp_chateau");
maps\mp\_load::main();
maps\mp\_flak_gmi::main();
level thread maps\mp\_tankdrive_gmi::main();
level thread maps\mp\_jeepdrive_gmi::main();
level thread maps\mp\_flak_gmi::main();//for flak88s
game["allies"] = "russian";
game["axis"] = "german";
game["hud_allies_victory_image"] = "gfx/hud/hud@mp_victory_german.dds";
game["hud_axis_victory_image"] = "gfx/hud/hud@mp_victory_russian.dds";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies"] = "russian";
game["axis"] = "german";
}
thread weapons_rifleonly();
{
weapons_rifleonly()
}
setCvar("scr_allow_flamethrower", "0");
setCvar("scr_allow_bazooka", "0");
setCvar("scr_allow_panzerfaust", "0");
setCvar("scr_allow_enfield", "1");
setCvar("scr_allow_nagant", "1");
setCvar("scr_allow_kar98k", "1");
setCvar("scr_allow_springfield", "1");
setCvar("scr_allow_nagantsniper", "1");
setCvar("scr_allow_kar98ksniper", "1");
setCvar("scr_allow_bar", "0");
setCvar("scr_allow_fg42", "0");
setCvar("scr_allow_m1carbine", "0");
setCvar("scr_allow_m1garand", "0");
setCvar("scr_allow_gewehr43", "0");
setCvar("scr_allow_thompson", "0");
setCvar("scr_allow_sten", "0");
setCvar("scr_allow_bren", "0");
setCvar("scr_allow_ppsh", "0");
setCvar("scr_allow_mp40", "0");
setCvar("scr_allow_mp44", "0");
setCvar("scr_allow_mg34", "0");
setCvar("scr_allow_dp28", "0");
setCvar("scr_allow_mg30cal", "0");
setCvar("scr_allow_svt40", "0");
setCvar("scr_allow_pistols", "1");
setCvar("scr_allow_satchel", "1");
setCvar("scr_allow_smoke", "1");
setCvar("scr_allow_grenades", "1");
setCvar("scr_allow_artillery", "1");
setCvar("scr_allow_binoculars", "1");
wait 0.1;
{ |
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| oppdelta |
General Member Since: Jun 3, 2007 Posts: 143 Last: Apr 27, 2011 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Jan. 26, 2010 09:08 pm |
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Your { } were the wrong way round =P
Anyway, there ya go.
Code: main()
{
setCullFog (0, 9000, .32, .36, .40, 0);
ambientPlay("ambient_mp_chateau");
maps\mp\_load::main();
maps\mp\_flak_gmi::main();
level thread maps\mp\_tankdrive_gmi::main();
level thread maps\mp\_jeepdrive_gmi::main();
game["allies"] = "russian";
game["axis"] = "german";
game["hud_allies_victory_image"] = "gfx/hud/hud@mp_victory_german.dds";
game["hud_axis_victory_image"] = "gfx/hud/hud@mp_victory_russian.dds";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies"] = "russian";
game["axis"] = "german";
thread weapons_rifleonly();
}
weapons_rifleonly()
{
setCvar("scr_allow_flamethrower", "0");
setCvar("scr_allow_bazooka", "0");
setCvar("scr_allow_panzerfaust", "0");
setCvar("scr_allow_enfield", "1");
setCvar("scr_allow_nagant", "1");
setCvar("scr_allow_kar98k", "1");
setCvar("scr_allow_springfield", "1");
setCvar("scr_allow_nagantsniper", "1");
setCvar("scr_allow_kar98ksniper", "1");
setCvar("scr_allow_bar", "0");
setCvar("scr_allow_fg42", "0");
setCvar("scr_allow_m1carbine", "0");
setCvar("scr_allow_m1garand", "0");
setCvar("scr_allow_gewehr43", "0");
setCvar("scr_allow_thompson", "0");
setCvar("scr_allow_sten", "0");
setCvar("scr_allow_bren", "0");
setCvar("scr_allow_ppsh", "0");
setCvar("scr_allow_mp40", "0");
setCvar("scr_allow_mp44", "0");
setCvar("scr_allow_mg34", "0");
setCvar("scr_allow_dp28", "0");
setCvar("scr_allow_mg30cal", "0");
setCvar("scr_allow_svt40", "0");
setCvar("scr_allow_pistols", "1");
setCvar("scr_allow_satchel", "1");
setCvar("scr_allow_smoke", "1");
setCvar("scr_allow_grenades", "1");
setCvar("scr_allow_artillery", "1");
setCvar("scr_allow_binoculars", "1");
wait 0.1;
} |
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| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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| oppdelta |
General Member Since: Jun 3, 2007 Posts: 143 Last: Apr 27, 2011 [view latest posts] |
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| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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| oppdelta |
General Member Since: Jun 3, 2007 Posts: 143 Last: Apr 27, 2011 [view latest posts] |
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| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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