so i tested it and it works fine. just like they say.
1) place the misc_prefab of "door_hiding_open.map" or "door_hiding_closed.map" into your map wherever u want this event to happen.
2) Place an AI on the inner part( thats the part the player cant get to him )
3) check "spawner" on the ai and "forcespawn"
4) give him key/values of "script_noteworthy"/"hidding_door_spawner"
5) spawn ur ai via a trigger or script. Thats up to you.
i) place key/values of "script_flag_wait"/ your_flag. You'll
have to call the flag at your discretion.
ii) Dont give him a flag and he will start shooting when you get
Make sure you have in your mapname.gsc:
before the _load::main();
and in your zone file make sure u have the right stuff added, which should be something like this:
I dont think all of them are needed but thats wat had showned up after i had run the map with dev, dev_script, and cheats on.
I think that you got that error because u failed to update the zone file? oO