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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: why do i spawn as a FX
*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 20, 2010 01:36 am
i know i ask a lot of things but its part i getting in to mapping XD
so when i spawn i spawn as a FX why is this and how do i fix this

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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
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Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 20, 2010 02:50 am
You don't have the correct player models in your zone file for the models you have defined in your main map .gsc.
or
The mod you are running your map through does not support Woodland or Urban player models.

To fix it, put in the proper models in your zone file or run a mod that supports them.

I have no idea how IW screwed that up. [mad]

I suggest posting your zone file because I'll bet you've defined a huge list of xmodels when all you need is one line. I'll show you how to fix that.


What models have you defined to run in your map?
And post your zone file.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 20, 2010 04:22 am
Quote:
I have no idea how IW screwed that up.


They didnt. Its not down to IW that people dont know how to map for COD4 properly.

They didnt design it so that you run a map without a mapsTable.csv file, or not compile the character sets into their zone files. Right from the start, people thought that mapping was like it was in previous itterations of the game - where you didnt need to bother about player models or CSV files to loadout the teams. But that's our - the communities - fault. Not IW's.

If you do it right - include your character sets and a mapsTable.csv file, everything works just great. You dont even need a "fixed" _teams.gsc file.

On the subject of mapsTable.csv file, if you check all the stock COD4 level script GSC files, you will see that ever instance of SAS vs Russian has "woodland" as the character set. But if you compare that with the mapsTable.csv file, you will see that 80% of the SAS vs Russian actually use the "urban" character set. And that works out true when you actually play those maps - they are mostly "urban" - not "woodland".

This shows that the level script designations for the teams dont mean didly squat when it is done right. Its the mapsTable.csv file that is supposed to control them.

edited on Jan. 19, 2010 11:24 pm by DemonSeed
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 20, 2010 05:54 am
Dang, I was hoping it wasn't our faults. [devilishgrin]

How is anybody who doesn't mod for the game supposed to know that?

This is the first game I ever mapped for and the first map I made was a woodland style map, it took me at least two weeks just to figure out how to get the correct models (woodland) in there, and this was back in April of 08'. Nobody had answers. I heard it had something to do with that mapsTable.csv but no clue how to use it or even what it did. I eventually got lucky.

I thought it was a complicated way to get player models other than the default desert models. To find out it was simply just changing a couple lines in the maps .gsc, adding a line in the zone file and launch a mod that supports it.

Although now, nearly all the mods support the models anyways besides the ones that came with the tools, and it's a shame because most beginners use the mods that came with the tools to run the maps for the first time [crazy]

Anyways, good to know info.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 20, 2010 06:19 am
DeekCiti writes...
Quote:
Dang, I was hoping it wasn't our faults. [devilishgrin]

How is anybody who doesn't mod for the game supposed to know that?

This is the first game I ever mapped for and the first map I made was a woodland style map, it took me at least two weeks just to figure out how to get the correct models (woodland) in there, and this was back in April of 08'. Nobody had answers. I heard it had something to do with that mapsTable.csv but no clue how to use it or even what it did. I eventually got lucky.

I thought it was a complicated way to get player models other than the default desert models. To find out it was simply just changing a couple lines in the maps .gsc, adding a line in the zone file and launch a mod that supports it.

Although now, nearly all the mods support the models anyways besides the ones that came with the tools, and it's a shame because most beginners use the mods that came with the tools to run the maps for the first time [crazy]

Anyways, good to know info.


Well, obviously, all modding is a learning curve. When I started modding for COD, it was for COD2, and I too didnt have a clue. It was through sites like IWNation.com (RIP) that I cut my tooth in modding, with a very lively modding community (better than it is now even). It was through reading threads and asking quesitons that I learnt.

When COD4 came out, everyone just pulled the game apart to see how it worked, and through trial and error, the community worked out how everything was supposed to be done. Its what makes the COD modding community so much fun - pulling stuff apart just to see what makes it tick.

As for the mods that come with the tools. Only modwarfare doesnt have the right _teams.gsc file for easy use, because when they released the tools, I think IW expected the community to work out for themselves that you use a mapsTable.csv file to loadout the characters. When it became apparent that we were a little slow on the uptake on that, Mike Denny (formely of Treyarch, lately of IW) made the "custommaps.iwd" mod, which has a "fixed" _teams.gsc file in it.

I think the only thing that IW did which didnt help matters is not release the CSV files with the tools. That probably would have sped things up a bit in working out how it was "supposed" to be done.
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*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 21, 2010 05:02 pm
ok well to post back to DeekCiti's first post i have not defined any models can you just give me the list for the usmc and the opfore as the map is going to be a star wars map and thats what they use for the star wars mod [sniper]
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