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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Elevator
*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 07:11 pm
ok so i have the coding from RGN

but i don't get ware to put the script for it too work [banghead]

and then how do i make create GSCs,CSVs
edited on Jan. 19, 2010 02:19 pm by *]SAS[*Foamy
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
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Level 6
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 07:27 pm
Maybe you could elaborate on that... what script do you have ?

Do you have a mp_yourmapname.gsc in raw/maps/mp ?
If yes, you need to add this line
Code:
maps\mp\mp_yourmapname_elevator::main();
after
Code:
maps\mp\_load::main();

where mp_yourmapname_elevator(.gsc) is the elevator script.

Make sure you have all the triggers and the script_brushes and their names right.

The .GSC's are normal txt files, so just change the extension.
The .CSV's are table sheets (excel type), but you don't have to worry about those. The only ones you'll edit are the zone file (which is done with the tools) and the loadscreen (you'll edit it manually, but that should be the last thing to do, so don't worry about it now).
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*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 08:05 pm
this is what i was going off of http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Elevator_Brushes but i just don't get the RGN one i will do what you said in a bit :D

i just have no clue ware to put that last code in the link [sad]
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 09:16 pm
go in raw/maps/mp and put that script in a .gsc called _elevator
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*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 09:26 pm
Blade_MacTavish writes...
Quote:
go in raw/maps/mp and put that script in a .gsc called _elevator

ok trying this now [wave]
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*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 09:32 pm
nope did not work anyway some one can make a video on how to do this
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 11:39 pm
tell whats wrong we cant just make a vid....
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*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 11:42 pm
i go to ware the use_touch is and nothing moves [banghead]
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 11:44 pm
Did you hit your USE button...
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*]SAS[*Foamy
General Member
Since: Nov 22, 2009
Posts: 102
Last: Mar 10, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 19, 2010 11:47 pm
yes
i can give you the file to see what im doing wrong
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