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Forum: All Forums : Soldier of Fortune
Category: SoFII Scripting
Coding related issues dealing with Soldier of Fortune II.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Strange bug
infrequent
General Member
Since: Aug 6, 2004
Posts: 4
Last: Jan 13, 2007
[view latest posts]
Level 0
Category: SoFII Scripting
Posted: Monday, Apr. 11, 2005 04:36 pm
The picture below is from my DemoView mod and was shown yesterday in another thread (on the Raven forums). Shortly after posting the picture I experienced that replay of a particular demo froze every single time when the demo reached a certain point and the game crashed shortly after.

After experimenting I found that it did not freeze if I turned off my display before reaching that point. The code that prints the display is 100% bug-free (as you will see). But I commented out a little part of the code and the problem was gone. Strange....

The code for printing the Display is this:

void CG_INFREQ_DrawDemoHUD( void )
{
if ( cg_DrawDemoHUD.integer == 0 ) return;

CG_INFREQ_DrawCVARS();

CG_INFREQ_DrawDebug();

CG_INFREQ_DrawInfo();

CG_INFREQ_DrawView();

CG_INFREQ_DrawToggles();

CG_INFREQ_DrawToggleControls();

CG_INFREQ_DrawViewControls();

CG_INFREQ_DrawThirdPersonControls();

CG_INFREQ_DrawMediaControls();
}

All those functions simply print some text based on some cvar values.

The strange part is that the error dissapeared when I out-commented the last function-call. Ok, the problem lies in CG_INFREQ_DrawMediaControls() ! I then looked closer at that simple function and saw nothing wrong.

void CG_INFREQ_DrawMediaControls( void )
{
char *s;

s = "MEDIA CONTROLS:";
CG_DrawText (10, HUD_Y_CONTROLS4, cgs.media.hudFont, 0.24f, colorWhite, s, 0, DT_OUTLINE);
s = "PAGEUP = Save screenshot (jpg)";
CG_DrawText (15, HUD_Y_CONTROLS4+1*HUD_ITEMSPACE_SMALL, cgs.media.hudFont, 0.24f, colorWhite, s, 0, DT_OUTLINE);
s = "PAGEDOWN = Save screenshot (tga)";
CG_DrawText (15, HUD_Y_CONTROLS4+2*HUD_ITEMSPACE_SMALL, cgs.media.hudFont, 0.24f, colorWhite, s, 0, DT_OUTLINE);

}

There is nothing wrong with the constants HUD_Y_CONTROLS4 and HUD_ITEMSPACE_SMALL ! As you can see on the picture the text is well within the screen-area.

What is wrong then ? I had an idea that I hoped was wrong. I out-commented the 3 s="... lines an inserted a s=" ". IT WORKED !! :(

My only explanation is that I've hit some limit in the VM by having all those s="... although they are in different functions and do not even share stack-space.

What the h*ll do I do ? Any ideas ?

Anyone know of such Q3 engine limitations ?


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angeLL_
General Member
Since: Jun 11, 2006
Posts: 5
Last: Oct 12, 2006
[view latest posts]
Level 0
Category: SoFII Scripting
Posted: Thursday, Oct. 12, 2006 09:19 pm
yo.. where can i get that 3rd person and that is placed on ur screen? :)
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infrequent
General Member
Since: Aug 6, 2004
Posts: 4
Last: Jan 13, 2007
[view latest posts]
Level 0
Category: SoFII Scripting
Posted: Friday, Oct. 13, 2006 05:27 am
angeLL_ writes...
Quote:
yo.. where can i get that 3rd person and that is placed on ur screen? :)


Ehhh... what ?
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infrequent
General Member
Since: Aug 6, 2004
Posts: 4
Last: Jan 13, 2007
[view latest posts]
Level 0
Category: SoFII Scripting
Posted: Saturday, Jan. 13, 2007 09:27 am
Needless to say I fixed this bug a long time ago. It was simple memory-trashing in a sprintf() :)
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