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Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: weapon_item_spawn and nav mesh CHECKPOINT
foyleman
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Category: L4D2 Mapping
Posted: Saturday, Jan. 9, 2010 04:56 pm
Who's got the gascan working on a map that has the CHECKPOINT nav marker defined?

I can't get the gascan, propane, oxygen to show up in the game after adding the CHECKPOINT. It's there before, but not after.
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foyleman
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Category: L4D2 Mapping
Posted: Monday, Jan. 11, 2010 02:50 am
Got it. The answer is coming in the next video tutorial.
For those who can't wait.. the short answer is...

weapon_item_spawn
- name = w_items (same name for all items)

point_template
- name = w_template
- template_1 = w_items

info_director (already in your map)
- output = OnGamePlayStart | w_template | ForceSpawn

PS.. Thanks to Stryder for helping me to figure this out.
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Welshy
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Category: L4D2 Mapping
Posted: Monday, Jan. 11, 2010 11:46 am
Nice one. Slightly ridiculous that valve had to use all that just to get gas cans to work.
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