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Forum: All Forums : Call of Duty: World at War
Category: CoDWW General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Texture for models in Maya
jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Thursday, Jan. 7, 2010 12:05 pm
Finally got the Maya exporters to work (they only work on the 32-bit version of Maya).

Anyway, I made a model in 3ds Max and textured it in PS, but I have no idea how to use the texture on the model in Maya.
I'm following this tutorial:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Import_a_custom_model

I can't follow this tutorial for one bit, what is meant by:
Quote:

Scroll down to material and click on New Entry. This is the same name as in your Maya phong.


Also why do you have to apply a white color when you already have a texture for the model?

Here's what I need:


This is what I have:


It's probably easy as hell but this tutorial is confusing the sh!t out of me, I just need to know how to get the texture on my model.
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoDWW General
Posted: Thursday, Jan. 7, 2010 02:54 pm
Applying the colour changes the vertex colours, which have to be the brightest (white) otherwise the model comes out black in COD4.

I haven't got Maya with me at the moment but this should help:

To assign a texture to the model, you can open Hypershade and right click in the bottom large grey area. Go to Create>Texture>File, then select your model and right click on the created texture and right click > assign material to selection.

After that you should get another box created in the grey area called 'file1material' or something, you can click on that then look through the tabs on the right of Maya until you find one with the option to open a file (the tab is usually called file1): browse for your texture and open it. You might have to reassign this new box to the model.

If all that works (it's a bit sketchy I'm afraid), rename the 'file1material' box to whatever your material is called in Asset Manager. That's the 'maya phong' in the tutorial.
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
[view latest posts]
Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Friday, Jan. 8, 2010 12:35 am
NovemberDobby writes...
Quote:
Applying the colour changes the vertex colours, which have to be the brightest (white) otherwise the model comes out black in COD4.

I haven't got Maya with me at the moment but this should help:

To assign a texture to the model, you can open Hypershade and right click in the bottom large grey area. Go to Create>Texture>File, then select your model and right click on the created texture and right click > assign material to selection.

After that you should get another box created in the grey area called 'file1material' or something, you can click on that then look through the tabs on the right of Maya until you find one with the option to open a file (the tab is usually called file1): browse for your texture and open it. You might have to reassign this new box to the model.

If all that works (it's a bit sketchy I'm afraid), rename the 'file1material' box to whatever your material is called in Asset Manager. That's the 'maya phong' in the tutorial.


Alright thanks for the post I'll try it out.

edit:

It worked, thanks! :)

For those who are using 3ds Max as their modeling program and saved it as .obj - you must open it in Maya then "Save as" a .mb file to get rid of the 'File does not support write blabla' error.
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