
| Forum: |
All Forums : Call of Duty 4 |
| Category: |
CoD4 MP Mapping CoD 4 mapping and level design for multiplayer.
|
| Moderators: |
foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername, NovemberDobby |
|
|
| Author |
Topic: Drawing issues lodScaleRigid |
|
|
Category: CoD4 MP Mapping Posted: Friday, Jan. 1, 2010 08:30 am |
 |
Hey all
I have a slight problem made(making) a map for cod4 done one half just doing the other half but because it is a big map if people have:
/r_lodScaleRigid "1"
on the map looks like this:
But it should look like this:
Is there anything i can do about it?
Thanks
Jacob
P.s. sorry about red forgot to compile reflections. Also there isnt this problem on pipeline? |
 |
|
|
| vT-Ownage |
 |
General Member Since: May 28, 2007 Posts: 483 Last: Mar 17, 2010 [view latest posts] |
|
|
 |
|
|
| zeroy |
 |
General Member Since: Nov 26, 2007 Posts: 723 Last: Mar 11, 2010 [view latest posts] |
|
|
|
|
|
|
Category: CoD4 MP Mapping Posted: Friday, Jan. 1, 2010 01:37 pm |
 |
Oh sorry if i wasnt clear lol if you look at the right of the truck in the fenced bit there is no grass?! and bushes.
you can see the bushes the side of the second screen shot. This is with logridig set at 1.(or a close up of it):
Is there anything i can do such as tell it to draw or make the models appear how ever far u go from them?
Cheers again
|
 |
|
|
| vT-Ownage |
 |
General Member Since: May 28, 2007 Posts: 483 Last: Mar 17, 2010 [view latest posts] |
|
|
 |
|
Category: CoD4 MP Mapping Posted: Friday, Jan. 1, 2010 01:44 pm |
 |
zebb writes...Quote: Oh sorry if i wasnt clear lol if you look at the right of the truck in the fenced bit there is no grass?! and bushes.
you can see the bushes the side of the second screen shot. This is with logridig set at 1.(or a close up of it):
Is there anything i can do such as tell it to draw or make the models appear how ever far u go from them?
Cheers again
Yes, you can. Although I highly discourage it for the fact these models are made to dissappear for better fps on slower systems. Basically the engine doesn't have to draw them when there far out of view, this in return eases up the duties on the GPU (video card) and allows for higher FPS. |
 |
|
|
|
|
|
| vT-Ownage |
 |
General Member Since: May 28, 2007 Posts: 483 Last: Mar 17, 2010 [view latest posts] |
|
|
 |
|
Category: CoD4 MP Mapping Posted: Friday, Jan. 1, 2010 04:25 pm |
 |
zebb writes...Quote: Damn that really sucks lol hmm ill have to put some trees to cover then ok thanks for the help :P
Thats not a bad idea; you can also use things such as rocks or possibly hedgerows. |
 |
|
|
| Sevenz |
 |
General Member Since: Apr 24, 2006 Posts: 1988 Last: Mar 6, 2010 [view latest posts] |
|
|
|
|
|
|
|