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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername, NovemberDobby
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Author Topic: Drawing issues lodScaleRigid
zebb
General Member
Since: Oct 25, 2009
Posts: 3
Last: Jan 1, 2010
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 08:30 am
Hey all

I have a slight problem made(making) a map for cod4 done one half just doing the other half but because it is a big map if people have:

/r_lodScaleRigid "1"

on the map looks like this:


But it should look like this:


Is there anything i can do about it?
Thanks
Jacob

P.s. sorry about red forgot to compile reflections. Also there isnt this problem on pipeline?
vT-Ownage
General Member
Since: May 28, 2007
Posts: 483
Last: Mar 17, 2010
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 12:48 pm
Umm, I don't quite understand the question. Is something not drawing right? Perhaps the water?
zeroy
General Member
Since: Nov 26, 2007
Posts: 723
Last: Mar 11, 2010
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Level 6
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 01:05 pm
I beleive r_lodScaleRigid is checked by Punkbuster .... it should be set to 0 anyways [exclamation]

And of course if enabled it will reduce the object in the FOV of the player.
zebb
General Member
Since: Oct 25, 2009
Posts: 3
Last: Jan 1, 2010
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 01:37 pm
Oh sorry if i wasnt clear lol if you look at the right of the truck in the fenced bit there is no grass?! and bushes.

you can see the bushes the side of the second screen shot. This is with logridig set at 1.(or a close up of it):


Is there anything i can do such as tell it to draw or make the models appear how ever far u go from them?

Cheers again
vT-Ownage
General Member
Since: May 28, 2007
Posts: 483
Last: Mar 17, 2010
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 01:44 pm
zebb writes...
Quote:
Oh sorry if i wasnt clear lol if you look at the right of the truck in the fenced bit there is no grass?! and bushes.

you can see the bushes the side of the second screen shot. This is with logridig set at 1.(or a close up of it):


Is there anything i can do such as tell it to draw or make the models appear how ever far u go from them?

Cheers again


Yes, you can. Although I highly discourage it for the fact these models are made to dissappear for better fps on slower systems. Basically the engine doesn't have to draw them when there far out of view, this in return eases up the duties on the GPU (video card) and allows for higher FPS.
zebb
General Member
Since: Oct 25, 2009
Posts: 3
Last: Jan 1, 2010
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 03:18 pm
Damn that really sucks lol hmm ill have to put some trees to cover then ok thanks for the help :P
vT-Ownage
General Member
Since: May 28, 2007
Posts: 483
Last: Mar 17, 2010
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Jan. 1, 2010 04:25 pm
zebb writes...
Quote:
Damn that really sucks lol hmm ill have to put some trees to cover then ok thanks for the help :P


Thats not a bad idea; you can also use things such as rocks or possibly hedgerows.
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1988
Last: Mar 6, 2010
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Level 8
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 2, 2010 11:14 am
if you don't mind slower framerates you can hex-edit the models. you need to increasing the LOD distances to make them stay visible
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping