
| Forum: |
All Forums : Call of Duty 4 |
| Category: |
CoD4 MP Mapping CoD 4 mapping and level design for multiplayer.
|
| Moderators: |
foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername, NovemberDobby |
|
|
| Author |
Topic: Compile BSP error |
| electabledork |
 |
General Member Since: Jan 6, 2009 Posts: 4 Last: Jan 3, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Thursday, Dec. 31, 2009 10:20 pm |
 |
Ok i am having a problem when i compile my bsp, its MAX_MAP_NODES, i looked it up and one of the things they said to do was portal, this is the first time i have working with portals. I got everything set perfectly follow multiple guides and none work, i get the same error, so now i have 2 errors i need to fix 1: MAX_MAP_NODES, 2: Error: portal has the same cell on both sides, portal ignored. Can anyone help? P.S i did lookup the portal error, and none of the things they said to do worked. |
 |
|
|
| tomv8 |
 |
General Member Since: Oct 5, 2008 Posts: 375 Last: Mar 19, 2010 [view latest posts] |
|
|
|
|
| electabledork |
 |
General Member Since: Jan 6, 2009 Posts: 4 Last: Jan 3, 2010 [view latest posts] |
|
|
|
|
| tomv8 |
 |
General Member Since: Oct 5, 2008 Posts: 375 Last: Mar 19, 2010 [view latest posts] |
|
|
|
|
| electabledork |
 |
General Member Since: Jan 6, 2009 Posts: 4 Last: Jan 3, 2010 [view latest posts] |
|
|
|
|
| zeroy |
 |
General Member Since: Nov 26, 2007 Posts: 723 Last: Mar 11, 2010 [view latest posts] |
|
|
|
|
| electabledork |
 |
General Member Since: Jan 6, 2009 Posts: 4 Last: Jan 3, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Sunday, Jan. 3, 2010 09:34 am |
 |
zeroy writes...Quote: MAX_MAP_NODES is due to too many structural brushes. Make some samll brushes detail (CTRL+SHIFT+D in radiant). Small brushes would be trims or small brushes.
See more info on detail brushes HERE
I fixed that problem, it was actually a custom prefab i got online, used up alot of brushes deleted them and it works fine. |
 |
|
|
|
|
|