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All Forums : Call of Duty 4 |
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CoD4 SP Mapping CoD 4 mapping and level design for single player.
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foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername, NovemberDobby |
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Topic: help pls awzum idea |
| tomv8 |
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General Member Since: Oct 5, 2008 Posts: 369 Last: Mar 10, 2010 [view latest posts] |
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| tomv8 |
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General Member Since: Oct 5, 2008 Posts: 369 Last: Mar 10, 2010 [view latest posts] |
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| voidsource |
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General Member Since: May 5, 2007 Posts: 571 Last: Mar 12, 2010 [view latest posts] |
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| tomv8 |
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General Member Since: Oct 5, 2008 Posts: 369 Last: Mar 10, 2010 [view latest posts] |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Wednesday, Dec. 30, 2009 12:20 pm |
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voidsource writes...Quote: try putting in a script_model in there and give it some k/v's and then use the same method u would do for opening a door or rotating an object, when its finished doing the rotating door have an effect play and dissappear ur script model. I know u can do all of that. its not hard.
People don't try themselves anymore these days, just keep asking millions of questions and most of them are basically the same.. |
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| voidsource |
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General Member Since: May 5, 2007 Posts: 571 Last: Mar 12, 2010 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Thursday, Dec. 31, 2009 05:50 pm |
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Quote: People don't try themselves anymore these days, just keep asking millions of questions and most of them are basically the same..
I agree with you. but sometimes ppl dont realize they are the same and need help with that. gotta be patient sometimes.
Quote: how about the vegetable?
a script_model can be w/e u want it to be. be it a car, vegetable, chair...etc. |
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| tomv8 |
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General Member Since: Oct 5, 2008 Posts: 369 Last: Mar 10, 2010 [view latest posts] |
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