Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 13 Guests
Online:

LATEST FORUM THREADS

»
Rainbow HELP....
CoD4 MP Mapping
water
CoD4 MP Mapping
help pls
CoD2 Scripting

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access subscribe
Author Topic: ERROR: LoadBspFile: Buffer for lump 40 is too small
Raven21633
General Member
Since: Jan 17, 2008
Posts: 184
Last: Sep 12, 2010
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 29, 2009 06:06 am
I am in the process of adding path nodes for the dogs but once I added the last batch of path nodes and ran a test compile I am getting this error "LoadBspFile: Buffer for lump 40 is too small". The compiler stops at this point and refuses to continue so this isn't a problem I can just overlook.

I'm assuming I've hit a glass ceiling on how much I can add to this map? Or is this a problem that can be fixed or worked around?

For starters, the map it's-self compiles just fine without the nodes, and what I have been doing while installing the nodes is to add nodes to a section, then compile to make sure everything is fine, deal with any problems until it does compile fine, then move on to the next section.

It isn't until I hit this current section that I encountered this problem.

In looking at the demo map mp_castle included with the map tools, I notice that they broke the map up into several components, a _geo map, a _sound map etc. and then linked them together. Could this be a possible solution to this problem, and if so how does one link maps together like this?

Thank you in advance :)
Raven
Share |
sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 29, 2009 07:47 am
Raven21633 writes...
Quote:
For starters, the map it's-self compiles just fine without the nodes, and what I have been doing while installing the nodes is to add nodes to a section, then compile to make sure everything is fine, deal with any problems until it does compile fine, then move on to the next section.

It isn't until I hit this current section that I encountered this problem.


Right there what you said. It didnt' start happening until you added the path nodes. Did you connect them right? and do they have worldspawn settings in the entity window editor? Try to go through the path nodes and make sure they don't have worldspawn entries. One last idea comes to mind. Did you copy the pathnode and just duplicate it? If so that could cause an issue.
Share |
Raven21633
General Member
Since: Jan 17, 2008
Posts: 184
Last: Sep 12, 2010
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 29, 2009 08:28 am
Ah yes I did copy and paste in large blocks.

Okay thank you I'll give that a try. :)

I'm not sure what you mean about did I connect them right? I made sure they were not more that 256 units apart (actually they are all 128 units apart) and I chose "Link Paths" in the compiler.

I didn't have a problem with the nodes for about 75% of the map, but it was only when I added this last block that the problem popped up.
Share |
Restricted Access Restricted Access subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

Latest Syndicated News

»
Why console gaming is dying
Quote:Consider this: Dedicated gaming sales — including living-room consoles...
Devs: Games are being dumb...
Click 'read more' to view the contents of this post.
Loadout
Gun Crafting to the Max. edited on Sep. 25, 2012 06:57 pm by Morp...
Introducing the Source Fil...
Surprised this wasn't made a long time ago. Sounds like a nice little feature.
Introducing the Source Fil...
The Source Filmmaker (SFM) is the movie-making tool built and used by us he...

Partners & Friends

»