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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: resizing models
Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 02:52 pm
would any one apparrently no how to resize a model ?
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 02:55 pm
Key: modelscale
Value: #x

Replace the "#" with whatever number you want. .5 for half size, 2 for double size, etc.
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Feindflug
General Member
Since: Aug 14, 2004
Posts: 103
Last: Feb 20, 2006
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 03:39 pm
What model are you trying to resize.... if its a tank draw a caulk brush over it on the purple box... get the x,y,z dimensions and write them down. Make a second box to the size you want the model take to be. Divide out the numbers using a calculator. Add your xmodel in the map type key"modelscale" with the 2nd caulk box with the new numbers you want to resize to. ie values ".43 .62 .33"
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SNGF|Blizzard
General Member
Since: Mar 28, 2004
Posts: 154
Last: Jul 24, 2005
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 05:02 pm
hotguywpi, that only works if you juse modelscale_vec, is't it?

How to scale a model that is a script_model and not a misc_model? If is scale a misc_model it looks good in radiant but not in game. There it's not scaled at all.
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Feindflug
General Member
Since: Aug 14, 2004
Posts: 103
Last: Feb 20, 2006
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 05:57 pm
oops i forgot to take into accout that there were assholes on this site... yes thats only for static models.. For a resize on a script model you would need to open up the sdk export in milkshape3d re attach the bones relative to the new size and mostly that can only be done with willysjeep and the sherman since those were the only ones included in the tools.

edited on Apr. 7, 2005 12:59 pm by hotguywpi
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 06:00 pm
very confusing im trying to resize a bush so its like one of the ones in brecourt
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Feindflug
General Member
Since: Aug 14, 2004
Posts: 103
Last: Feb 20, 2006
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 06:05 pm
Hmm can you be more clear as in what brush your using... is it a xmodel

edited on Apr. 7, 2005 01:06 pm by hotguywpi
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 06:35 pm
If the bush is an xmodel just use the modelscale _x thing.
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Apr. 7, 2005 06:39 pm
yep done it
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